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***REFRACTION BUG!!!***

Posted: Sun Sep 09, 2012 4:42 pm
by gabrielefx
Hi Karba and Roeland
I found a bad bug in Octane
I designed a sandwich wall made of two glass panels thick 5mm each but distant about 3cm.

I divided the wall and I assingned different ids

I applied a multi-sub material. The first material has a glass clear mat, the second one is a mix between two glass and a mask

As you can see if I apply a glass mixed with another material (no matter if I put a mask) the refractions are completely wrong.

It seems that Octane treats the geometry like a single flat mesh and not solid only when the material assigned is a mix

Regards

Re: ***REFRACTION BUG!!!***

Posted: Sun Sep 09, 2012 9:46 pm
by roeland
We can reproduce it here, it will be fixed in the next release.

--
Roeland

Re: ***REFRACTION BUG!!!***

Posted: Mon Sep 10, 2012 7:02 am
by gabrielefx
roeland wrote:We can reproduce it here, it will be fixed in the next release.

--
Roeland

thank you,

please check the glow effect issue of reflected emitters on mirrors and defocus reflections on mirrors with aperture set at 0.01 of distant objects.

Regards.

Re: ***REFRACTION BUG!!!***

Posted: Mon Sep 10, 2012 7:11 am
by Karba
gabrielefx wrote:
please check the glow effect issue of reflected emitters on mirrors and defocus reflections on mirrors with aperture set at 0.01 of distant objects.

Regards.
That is my fault, will fix it.