Page 1 of 3

struggle eternal

Posted: Mon Sep 03, 2012 7:36 pm
by pfrancke
took xenodream created objects and rendered using cut and pastes of scatter demo. If only I had a way to edit/fool with the scatter matrix in a reasonable way. Also, wish I knew how to scatter onto an object - someday!

Re: struggle eternal

Posted: Tue Sep 04, 2012 4:50 pm
by p3taoctane
Don't quite know why... but I love this!!! :D

Nice!!!

Re: struggle eternal

Posted: Wed Sep 05, 2012 6:05 am
by pid18000
Very nice and intriguing render

Re: struggle eternal

Posted: Sat Sep 08, 2012 2:52 pm
by pfrancke
thank you guys for nice comments--

Here I added a xenodream Julia object and also output z-depth for post-processing
julia.jpg

Re: struggle eternal

Posted: Sat Sep 08, 2012 6:42 pm
by p3taoctane
too cool
how big is the xenodream obj julia?

very nice

Re: struggle eternal

Posted: Sat Sep 08, 2012 6:54 pm
by pfrancke
Hi p3taoctane, -- the julia object is around 50,000kb, but I was lazy and didn't optimize it (could have been much smaller). The lionfish object centered in the first image is only 2,000 KB for example.

Re: struggle eternal

Posted: Sat Sep 08, 2012 8:15 pm
by p3taoctane
nice. Smaller than I expected

Re: struggle eternal

Posted: Wed Sep 12, 2012 3:39 am
by pfrancke
jungle1.jpg
tried to make the xd objects look like a jungle, instancing is BIG for Octane!

Re: struggle eternal

Posted: Wed Sep 12, 2012 6:24 am
by dfury0
:shock: these look awesome :shock:

Re: struggle eternal

Posted: Tue Oct 02, 2012 8:01 pm
by pfrancke
blackDragon.jpg
eagerly I lay waiting for DAZ plugin...