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struggle eternal
Posted: Mon Sep 03, 2012 7:36 pm
by pfrancke
took xenodream created objects and rendered using cut and pastes of scatter demo. If only I had a way to edit/fool with the scatter matrix in a reasonable way. Also, wish I knew how to scatter onto an object - someday!
Re: struggle eternal
Posted: Tue Sep 04, 2012 4:50 pm
by p3taoctane
Don't quite know why... but I love this!!!
Nice!!!
Re: struggle eternal
Posted: Wed Sep 05, 2012 6:05 am
by pid18000
Very nice and intriguing render
Re: struggle eternal
Posted: Sat Sep 08, 2012 2:52 pm
by pfrancke
thank you guys for nice comments--
Here I added a xenodream Julia object and also output z-depth for post-processing
Re: struggle eternal
Posted: Sat Sep 08, 2012 6:42 pm
by p3taoctane
too cool
how big is the xenodream obj julia?
very nice
Re: struggle eternal
Posted: Sat Sep 08, 2012 6:54 pm
by pfrancke
Hi p3taoctane, -- the julia object is around 50,000kb, but I was lazy and didn't optimize it (could have been much smaller). The lionfish object centered in the first image is only 2,000 KB for example.
Re: struggle eternal
Posted: Sat Sep 08, 2012 8:15 pm
by p3taoctane
nice. Smaller than I expected
Re: struggle eternal
Posted: Wed Sep 12, 2012 3:39 am
by pfrancke
tried to make the xd objects look like a jungle, instancing is BIG for Octane!
Re: struggle eternal
Posted: Wed Sep 12, 2012 6:24 am
by dfury0

these look awesome

Re: struggle eternal
Posted: Tue Oct 02, 2012 8:01 pm
by pfrancke
eagerly I lay waiting for DAZ plugin...