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OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 1:51 am
by Karba
Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 3.00c.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


This version is not stable, don't use for important projects.

3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.



BUG FIXES SINCE LAST RELEASE:
  • Incorrect lighting distribution (random bug). (standalone issue)
  • Incorrect material preview in case render is not running. (standalone issue)
  • Memory leak. (standalone issue).

NEW FEATURES SINCE LAST RELEASE:
  • MultiScatter support.
KNOWN ISSUES:
  • Don't support old GPU models.

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... _3.00c.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _3.00c.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _3.00c.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _3.00c.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 4:04 am
by tonycho
Thanks Karba :D

OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 5:37 am
by andrian
Great! Will test ASAP.

Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 6:03 am
by nildoe
Oh i was so hoping that the incorrect light distribution bug had been fixed in this release :(

Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 6:17 am
by Aaaaahole
Thanks Karba

Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 7:27 am
by Karba
nildoe wrote:Oh i was so hoping that the incorrect light distribution bug had been fixed in this release :(
It is fixed.

Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 7:41 am
by nildoe
Ohhhh So sorry.. i misread! Thank you!!Thank you!!Thank you!!

Nildo :P

Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 8:31 am
by be_fast
Thank you Karba! OCTANE THE BEST!

Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 10:22 am
by gabrielefx
Thank you Karba.

Re: OctaneRender® for 3ds max® v1.0 beta 3.00c[Test]

Posted: Thu Aug 30, 2012 10:56 am
by nildoe
Guys id like to confirm something with you..

I'm test rendering a file, so a frame rendered with prxy OFF takes about 80MB more on the card, but renders like 1 minute faster at (3min16sec), so even with the mesh loading time each frame to render..it render faster than if i use prxy ON, it takes about 4min20sec per frame but of course it doesnt load the meshes each time.. is this normal? Oh yeah with proxy ON temperature goes about 1 to 2 degrees up than with prxy off...

so is this normal behavior?


Nildo