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City built with one 8K texture :)

Posted: Wed Aug 29, 2012 5:51 pm
by PeterCGS
Watch in 720p.. The quality aint the best on youtube Im afraid :( I didnt have time to do a proper upload to vimeo..



All 32 different buildings used to create the city share one 8K texture map, divided into 256x256 textures. So all trees, etc use the same texture..

Particles rendered with GPU particle renderer Fury2.14.

/Pepps

Re: City built with one 8K texture :)

Posted: Wed Aug 29, 2012 10:09 pm
by rappet
Wow, that's very impressive! Can you show a printscreen of that texture and can you add your signature with the specs of soft- and hardware. I am very curious how you made the impressive stuff.
Greetz

Re: City built with one 8K texture :)

Posted: Wed Aug 29, 2012 10:32 pm
by gabrielefx
this is octane?

Re: City built with one 8K texture :)

Posted: Wed Aug 29, 2012 10:49 pm
by RayTracey
Octane in the Swedish X-Factor intro? Neat!

Re: City built with one 8K texture :)

Posted: Thu Aug 30, 2012 5:19 am
by PeterCGS
rappet wrote:Wow, that's very impressive! Can you show a printscreen of that texture and can you add your signature with the specs of soft- and hardware. I am very curious how you made the impressive stuff.
Greetz
I fixed the signature :P.. Sure here is a 2K version of the texture.. I used it as a transparent .png so I could use it both for diffuse and opacitymap. As you'll see I still have about 40% left of the overall texture space. We didnt know how many individual buildings we could manage to model, so its a collection of buildings we can still built upon for future use. My guess is that I can muster about 20 more buildings into that texture. Image

Re: City built with one 8K texture :)

Posted: Thu Aug 30, 2012 5:24 am
by PeterCGS
gabrielefx wrote:this is octane?
Yes it is Octane and Fury 2 for particles (still in beta for Softimage/Maya). It was pretty much a test to see how largescale geometry Octane could handle, and if using one texture for everything was a good idea or a bad one. I ran into alot of precision problems with Octane when the model got too big, and triangle/waveform patterns started to arrise. Unfortunately Octane still crashes after every frame I rendered on my new 670 cards (also a test in production LOL), so I ended up using a mouse recorder to get frames out the door..

Im doing sponsor stuff now for X factor, so I will post a new animation next week, with more Octane renders and other use for the buildings :)

Re: City built with one 8K texture :)

Posted: Thu Aug 30, 2012 6:10 am
by face
What shall i say?
I can only say, realy realy cool work ;)

face

Re: City built with one 8K texture :)

Posted: Thu Aug 30, 2012 11:38 am
by Basselito
Nice to see some production stuff made with Octane.

Heja Sverige!

Re: City built with one 8K texture :)

Posted: Thu Aug 30, 2012 1:37 pm
by Tugpsx
Wow impressive. Thanks for sharing. Great job.

Re: City built with one 8K texture :)

Posted: Sun Nov 18, 2012 11:48 am
by PeterCGS
I forgot to upload the following sponsorboards that was done... Everything rendered with Octane as ususal.

[vimeo]http://www.vimeo.com/53773787[/vimeo]