Page 1 of 1

Limited number of material ?

Posted: Tue Aug 28, 2012 3:26 pm
by perry123
Hi. Im using octane. I have an exterior with a lot of houses and textures. After i made material conversion, i dont see anymore the materials ( no bitmap is missing becouse if i save the same scene but in pieces and i open those piece in other max instance and i render with octane, Voila ! Everything is working fine. The problem is when i have the all city togheter in 1 max file. Some materials are missing and also i cannot create a new material. I mean i can create it, but when i apply to the scene, i just see white. ( remember paths are ok )

IS THERE ANY MATERIAL LIMITS ? HOW CAN I SOLVE THIS PLEASE ¡???

Thanks...

Re: Limited number of material ?

Posted: Tue Aug 28, 2012 3:43 pm
by Sighman
You are limited to 64 color and 32 grayscale images. You will need to combine multiple textures into the same image or use procedural textures.

Re: Limited number of material ?

Posted: Tue Aug 28, 2012 3:45 pm
by perry123
Why ¡? How can i get more than 32 or 64 ??????? Other solution than the one u mention ?

Re: Limited number of material ?

Posted: Tue Aug 28, 2012 3:50 pm
by Sighman
Blame NVidia, it is a limitation of the CUDA API/Fermi archetucture. Once Octane supports Keplar then those limits will be doubled...

Re: Limited number of material ?

Posted: Tue Aug 28, 2012 4:04 pm
by perry123
Arghhhhh !!!

Thanks for your help !

Re: Limited number of material ?

Posted: Tue Aug 28, 2012 8:18 pm
by Refracty
You can mix the UVs of several objects to solve this. This is a tedious process of course.
There is no material limit - it is a texture limit.

Re: Limited number of material ?

Posted: Wed Oct 24, 2012 5:01 pm
by raiyanlaksamana
Use UV Packer plugins from 3d-plugins.com. Should solve that