Material scale node
Posted: Mon Aug 27, 2012 12:40 pm
Is there a way to scale the entire material?
What I want is a node I can place right before my maco out node to change the scale of the entire material. I know I can go in and change the scale of my textures, but if my material has a lot of them, it can be a hassle to change it, especially if you need to keep changing it a little to get the desired effect. If my material uses an actual texture, not one generated by Octane, I can bring it into my modeling software (Blender) and make my UV's match that texture, then everything is good. But I have been trying to utilize the texture generators so I don't reach the CUDA limit on textures, but (as far as I know) there is no way to bring that generated texture into Blender to make sure my scale is what I want. Also, if I use a material from the Live Database, this scale node would be awesome, otherwise, it's hard to use some of those materials.
So, is there a way to do this now?
What I want is a node I can place right before my maco out node to change the scale of the entire material. I know I can go in and change the scale of my textures, but if my material has a lot of them, it can be a hassle to change it, especially if you need to keep changing it a little to get the desired effect. If my material uses an actual texture, not one generated by Octane, I can bring it into my modeling software (Blender) and make my UV's match that texture, then everything is good. But I have been trying to utilize the texture generators so I don't reach the CUDA limit on textures, but (as far as I know) there is no way to bring that generated texture into Blender to make sure my scale is what I want. Also, if I use a material from the Live Database, this scale node would be awesome, otherwise, it's hard to use some of those materials.
So, is there a way to do this now?