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Hauswand

Posted: Sun Jun 13, 2010 2:15 pm
by mikelogic
Hi Octane users,
here are my first Octane rendered pictures. Model by unknown "architect". Texture optimisation, rendering and postwork by me.
Comments welcome. :D

Re: Hauswand

Posted: Sun Jun 13, 2010 4:59 pm
by lewisrowe
This has the undeniable immediate feel of a photo. If you look close maybe not. but hey, its good. you must be pleased with your first go.
Ive only just discovered Octane so im looking forward to using it.

Re: Hauswand

Posted: Mon Jun 14, 2010 5:49 am
by JJTTBB
This is great!

Re: Hauswand

Posted: Mon Jun 14, 2010 7:35 am
by yzaroui
Hey, that's a real photo, my grandma lives there ;)

Great work!

Re: Hauswand

Posted: Mon Jun 14, 2010 8:23 am
by FamilyGuy
This are very nice renders but when You zoom in the textures are a little bit blurry. Can you share glass material and render time?

Re: Hauswand

Posted: Mon Jun 14, 2010 9:14 am
by redmotion
Great looking images. Congrats.

Initial things that stand out to me, the DOF on the first one seems to "miniaturize" the shot a little. The sprayed blue 11 on the pilaster appears to have a bump assigned to it and the textures at its base don't line up and appear to be a different res.

Re: Hauswand

Posted: Mon Jun 14, 2010 9:40 am
by [gk]
This looks like Stonemason model/textures

-mads

Re: Hauswand

Posted: Mon Jun 14, 2010 12:14 pm
by 9fly
Admit it! you took this by a real camera right. :mrgreen:

Re: Hauswand

Posted: Mon Jun 14, 2010 12:18 pm
by GeorgoSK
Only impressive thing is the texture work, which I believe is someone's else.

Re: Hauswand

Posted: Mon Jun 14, 2010 4:21 pm
by mikelogic
Thanks for the comments.
Render time pic1: 38 mins, 2048 Samples, rendered in 1920x1080 (reduced to 1/4 size to "kill" fireflies).
Render time pic2: 8 mins, 52 Samples, rendered in 3840x2160 (reduced to 1/16 size to conceal fireflies).
I´ve downloaded the model (SMUT) incl. textures on a .ru site long time ago (unknown Artist ... could be Stonemason)!
Camera, texture optimisation (colour, bump, glossyness, clarity...), rendering (directlightning) and postwork (PS) by me.