Hi jodelap, I'm not a pro renderer but will give you some tips I would use it it was my project, I hope it helps you to start:
- when you have to do exterior architecture images it's very important to model a good environment for the building
Otherwise our architecture always look like its placed in a strange flat planet...

Sometimes I don't have the time to model a 3d environment and I use photoshop to Place the building in a location.
I also think that when you look your building from far away it's more difficult to have realistic result ( because of the many objects yo have to model for the environment) try doing an image closer to the building and put more details to it.
- when doing a exterior image try to use a Hdri map that fits the location and scale of the camera
Point of view... The one you are using has some kind of a wall in the background that not correspond with the point of view... Use a day or afternoon Hdri image of a field with some mountains to start with.
Try to use a Hdri with a good resolution so you can have good reflections at he windows
- I have tested when you render a building from far away the texture of the mortar walls
Is not very visible... Try to get a good illumination first and then work with the texture
- work a bit more with the details of the building: windows, doors, floor where it's placed at , sidewalks, etc (sorry I don't know the name of other architectural details in English)
-use Pathtracing kernel for final image
-what you say about the shadows is true, I would also like octane to mix
Hdri with sun light for better shadows and illumination. Maybe soon

I have read somewhere that you can mix a direct light and a path tracing
Rendering in photoshop to have both effects.
Hope it helps, do some changes and post the new image to see
Good luck
Jp