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Octane+Multiscatter

Posted: Sun Aug 19, 2012 11:14 pm
by Karba
Hello everyone

I have found a way to make MultiScatter support without embedding.
Here is the first test.
About 3.000.000 of trees. Every tree is 500.000 of poly.

Re: Octane+Multiscatter

Posted: Sun Aug 19, 2012 11:41 pm
by Hatak
I'll just leave this here.

Image

Re: Octane+Multiscatter

Posted: Sun Aug 19, 2012 11:56 pm
by tonycho
:lol: That's Super Karba

Re: Octane+Multiscatter

Posted: Mon Aug 20, 2012 12:00 am
by 3form
Nice! Do share!

Re: Octane+Multiscatter

Posted: Mon Aug 20, 2012 12:01 am
by Elvissuperstar007
Оо

Re: Octane+Multiscatter

Posted: Mon Aug 20, 2012 2:10 am
by Karba
Another render

Re: Octane+Multiscatter

Posted: Mon Aug 20, 2012 2:18 am
by Tugpsx
Very nice with mixed vegitation. What are you using for your scatter.csv file. Looks like clumping in some areas that gives a realistic look.
Would be interesting to see if it could also generate clearing around a mound to simulate growth at the base of hill or such.

Sorry to be pushing and thanks for sharing findings. :twisted:

Re: Octane+Multiscatter

Posted: Mon Aug 20, 2012 2:23 am
by kevinshane
hi Karba, could u please share some of your ms setting in octane for max?

Re: Octane+Multiscatter

Posted: Mon Aug 20, 2012 3:44 am
by Karba
Tugpsx wrote:Very nice with mixed vegitation. What are you using for your scatter.csv file. Looks like clumping in some areas that gives a realistic look.
Would be interesting to see if it could also generate clearing around a mound to simulate growth at the base of hill or such.

Sorry to be pushing and thanks for sharing findings. :twisted:
This is 3dsmax plugin, not standalone.

One more render

Re: Octane+Multiscatter

Posted: Mon Aug 20, 2012 3:55 am
by Karba
kevinshane wrote:hi Karba, could u please share some of your ms setting in octane for max?
Nothing special