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GlassOffice

Posted: Sun Aug 12, 2012 11:33 pm
by Sdados
Hi everyone. I am doing some experiment with exterior renderings. Gotta study much more... still not very happy with the result.

I have a particular question. If you see the render, every window is entirely reflecting the enviroiment, and it looks like a series of tv screens... this doesn't look good to me. I think the enviroiment should spread all over the building, and not be tiled on each window... what do you think about this? What am I doing wrong? I tried with severla glasses materials from the liveDB, and also to make a new one, but still the same problem.

Thanks for any help! :)

Re: GlassOffice

Posted: Mon Aug 13, 2012 5:45 pm
by jp_vas
Hi Sdados, i think the problem is not the material but the geometry... it may be a smoothing issue. try turning off the "smooth" option in the glass material.
if that doesnt work check if the glass geometry is flat.

regards
JP

Re: GlassOffice

Posted: Mon Aug 13, 2012 11:13 pm
by Sdados
thanks for the answer jp_vas! It looked the same problem to me, but the faces are totally flat. I am using 10 faces meshes for the windows, and I didn't apply any modifiers on them. They are scaled cubes cutted in the middle... Also I don't get this strange behaviour with other rendering engines (cycles or BI). That's really strange. Tomorrow I will try to use a big single face...