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Pegbox
Posted: Fri Jun 11, 2010 4:37 pm
by Chestnut
Trying to do a wood texture in octane.

Re: Pegbox
Posted: Fri Jun 11, 2010 8:05 pm
by kubo
procedural? it looks good, on the short sides you might need a different material with the same "texture" but different turbulence map. They should promote a contest for procedural materials once we get the chance to save and export them.
Re: Pegbox
Posted: Fri Jun 11, 2010 9:09 pm
by radiance
try using pathtracing to give a more natural lighting effect ?!
Radiance
Re: Pegbox
Posted: Sat Jun 12, 2010 5:26 pm
by Calico Jack
Check out that wood texture package:
http://www.arroway-textures.com
..or try these
http://www.cgtextures.com/
Good textures might do the trick

Re: Pegbox
Posted: Sat Jun 12, 2010 8:15 pm
by Chestnut
"on the short sides you might need a different material with the same "texture" but different turbulence map"
Hi Kubo, I know and there is a lot of other things that is not correct with the pegbox as well, it should be put together
of 4 pieces of wood , not one as I did, but still it was more or less a test of the possibilities to get some wood structure from
procedurals.
"try using pathtracing to give a more natural lighting effect"
Hi Radiance,it was pathtracing and your studio01.hdr actually, but I got the message, will try to improve
By the way, thanks for a very nice program it´s more or less addictive.
Hi Calico Jack, I did try to get some wood texture from maps and uv´s but I hade problem to get it right, thanks for links will do some
mores tests.
Chestnut
Re: Pegbox
Posted: Mon Jun 14, 2010 8:05 am
by yzaroui
Also, try to bevel the body edges & corners a bit, they'r too rough to be realistic.
By the way, what a Pegbow is?
Re: Pegbox
Posted: Mon Jun 14, 2010 11:16 am
by Chestnut
A pegbox is the top-part of a lute where you adjust the strings for tuning.