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Got to do something with nodes

Posted: Sun Aug 12, 2012 10:51 am
by steveps3
Otoy really need to figure out a better way of displaying node. As you can see from my screen shot things really are getting out of control. The introduction of geometry groups hasn't done anything to improve things. What we really need is expandable geometry groups. So in my example I could have a group for the house, a group for the world etc.

I still need to add 4 more houses to my scene and by the time I've done that things really will look like a ball of string.

Re: Got to do something with nodes

Posted: Sun Aug 12, 2012 11:06 am
by matej
Yes, I agree. There is a lot to talk on this subject. First lets see if Otoy is prepared to listen... (its a waste of time to comprehensively lay out ideas for improvements, if you don't even know if they will get acknowledged)

Re: Got to do something with nodes

Posted: Sun Aug 12, 2012 11:11 am
by steveps3
If they could adopt something similar to Blender then that would be fantastic. The ability to group nodes into an expandable collection would be ideal.

The ability to resize nodes and also rotate them would also be a step forward. In my example nearly all of the nodes are single connections into the node below so if I could rotate most of them by 90 degrees whilst keeping the pin at the bottom then I would be able to neaten things up quite a bit.

Re: Got to do something with nodes

Posted: Sun Aug 12, 2012 11:13 am
by matej
steveps3 wrote:The ability to group nodes into an expandable collection would be ideal.
I've asked for this a few times (no response). This is the most crucial & first thing to do - a generic node container with arbitrary type & number of input & output pins.

Re: Got to do something with nodes

Posted: Sun Aug 12, 2012 8:02 pm
by tchoa
matej wrote:I've asked for this a few times (no response). This is the most crucial & first thing to do - a generic node container with arbitrary type & number of input & output pins.
Yes!!

Re: Got to do something with nodes

Posted: Mon Aug 13, 2012 12:39 am
by Goldorak
We're listening to all the feedback on this. Further tweaks to the node UI will follow getting Beta 3 standalone, SDK and plug-ins are 100% stable and optimized.

Re: Got to do something with nodes

Posted: Mon Aug 13, 2012 6:02 am
by matej
Goldorak wrote:We're listening to all the feedback on this. Further tweaks to the node UI will follow getting Beta 3 standalone, SDK and plug-ins are 100% stable and optimized.
You might wanna put up some feature request tracking system. Because right now there is no way to know if something has been acknowledged or what is the current position of the devs on the subject. So a lot of things get repeated over and over in various threads and by various users. Some more organization would make users give better feedback & better (detailed out) ideas.

This could be rudimentary implemented as "feature sticky threads", where devs would lay out their plans for a particular subject (say; improvements of the Graph Editor) and users would post their views on this.

Re: Got to do something with nodes

Posted: Mon Aug 13, 2012 12:22 pm
by kavorka
What would be nice is a features plan. So we know what features are being worked on now, and what features will be next in line to be included.

Re: Got to do something with nodes

Posted: Wed Aug 22, 2012 8:43 pm
by steveps3
This is just getting a bit crazy now!!

Re: Got to do something with nodes

Posted: Wed Aug 22, 2012 9:02 pm
by matej
Nice mess. Add some render targets with camera, tone-mapping, resolution, environment & kernel nodes to the party 8-)