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Cpt-WIP

Posted: Sat Aug 04, 2012 1:12 pm
by matej
Long time no render updates from me :D

Current wip project; "fantasy" knight character. I'm going for a more realistic approach to armor design, though not strictly. I'm modeling piece by piece, cause I'm really not proficient in sculpting non-organic things, so good ol' polygon modeling approach FTW!

The materials are just makeshift, I plan to do something better in the end.

C&C are welome!

Gauntlets with leather gloves
cpt-wip1_out.jpg
Just some fast & dirty armor "sketches". I discarded all of them.
cpt-wip2_out.jpg
Arms are mostly done now. I took the most unrealism liberty for the couter - it's probably not a efficient design from the defense pov, but I like it. I don't want a full plate armor - I want some chainmail to hang loose, that's why I didn't connect the vambrace & couter together. The chain-mail body is there just to provide context
cpt-wip3_out.jpg

Re: Cpt-WIP

Posted: Sun Aug 05, 2012 6:00 am
by acc24ex
cool, the chainmail looks like it could use more bump, or geometry

Re: Cpt-WIP

Posted: Mon Aug 06, 2012 9:39 am
by teecee2107
Whoaw, Matej, that looks great already ! Can't wait to see the final version, please keep on posting upgrades.

Re: Cpt-WIP

Posted: Mon Aug 06, 2012 11:15 am
by matej
@acc24ex, yea I still need to tweak the materials for final result

@teecee2107, thanks. Will do ;)

Re: Cpt-WIP

Posted: Wed Aug 08, 2012 6:56 pm
by Hatak
As usual very awesome.

Can you show texture, and UV ? Thx (:

Re: Cpt-WIP

Posted: Fri Aug 10, 2012 10:26 am
by matej
Next update, legs. The sabatons need some more refining in shape, but mostly this is it.
cpt-wip4_out.jpg
@Hatak, thanks. I'll show the textures & UV at the end - when it will be put together. For now this is impossible, as everything is in individual pieces and materials are just temporary.

Re: Cpt-WIP

Posted: Sun Aug 12, 2012 8:11 am
by matej
Next update, helmet & gorget. The feathers detail is there just for fun, I most likely wont include it in the final model.
cpt-wip5_out.jpg

Re: Cpt-WIP

Posted: Sun Aug 12, 2012 9:33 pm
by matej
Modeling mostly finished (minus weapons and possible cloak). If anyone has critics about armor design, now is the time to talk, before I start to unwrap & texture paint ;)

Materials are still not finalized (chain-mail too)
cpt-wip6_out.jpg

Re: Cpt-WIP

Posted: Wed Aug 29, 2012 10:09 am
by matej
Materials & texturing is mainly finished. (please dont put this in the gallery, cause its not finished. I'll produce more appropriate stuff later...)
cpt-wip7_out.jpg

Re: Cpt-WIP

Posted: Wed Aug 29, 2012 10:16 am
by matej
Does anyone have ideas on how to get rid or attenuate the ugly black shading on smooth shaded lowpoly models?

I would like to make the lowpoly presentation of this project with Octane too, but that "shading errors" are kinda ruining it:
shadingerr.jpg