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Instancing animation demo using Octane Standalone

Posted: Thu Aug 02, 2012 7:35 am
by Sighman


Just a simple demo to show that a scatter node can be animated using the octane standalone application. The scene contains a single mesh (a sphere). The animation was done using a program I wrote that updates the scatter node in the .ocs file for each frame and then launches octane to render the frame.

In case anyone is interested I have included the program source and the scene files.
balls.zip
Animation source files.
(35.56 KiB) Downloaded 384 times

Re: Instancing animation demo using Octane Standalone

Posted: Thu Aug 02, 2012 8:13 am
by smicha
That is incredible! Please post tutorial how to do it!

Fantastic work!!!

Re: Instancing animation demo using Octane Standalone

Posted: Thu Aug 02, 2012 8:37 am
by rappet
smicha wrote:That is incredible! Please post tutorial how to do it!
Fantastic work!!!
:mrgreen: :P :mrgreen: :P :mrgreen: :P :mrgreen: :P :mrgreen: :P :mrgreen: :P love it!!!
Cannot wait to be able doing that as well. Thanx for source.
EDITED: the ocs is great to see the setup, but the software is hocus pocus to me.
Is it usable for newbees, nooboos or whatever the helpless and lost people are named with a little or lot of help. Or should I give up, because I don't even know where to start seeing the cs csproj files. Probably I am lving in a less complex world and this is over my head :roll:
Anyway, Sighman, I am very impressed ! :o

Re: Instancing animation demo using Octane Standalone

Posted: Thu Aug 02, 2012 8:50 am
by matej
Really nice results. But you still have to reload the .ocs for each frame. Now if we could trigger node system update with Octane open... Scripting support in Octane would come in handy for such things :)

Re: Instancing animation demo using Octane Standalone

Posted: Thu Aug 02, 2012 11:46 am
by rappet
Sighman wrote:...
Just a simple demo to show that a scatter node can be animated using the octane standalone application. The scene contains a single mesh (a sphere). The animation was done using a program I wrote that updates the scatter node in the .ocs file for each frame and then launches octane to render the frame.
...
Sighman, or someone else ofcourse.... maybe you know if there is a parameter that calls the csv file?
a parameter that I can add to a line like below(I use for making an animation)
@"C:\...\octane.exe" -e -q -o "D:\....\img00001.png" --cam-pos-x 5.51 etc.... "D:\...\example.ocs"

that would make my day :mrgreen:
greetz,

Re: Instancing animation demo using Octane Standalone

Posted: Fri Aug 03, 2012 12:42 am
by Sighman
rappet wrote:
Sighman wrote:...
Just a simple demo to show that a scatter node can be animated using the octane standalone application. The scene contains a single mesh (a sphere). The animation was done using a program I wrote that updates the scatter node in the .ocs file for each frame and then launches octane to render the frame.
...
Sighman, or someone else ofcourse.... maybe you know if there is a parameter that calls the csv file?
a parameter that I can add to a line like below(I use for making an animation)
@"C:\...\octane.exe" -e -q -o "D:\....\img00001.png" --cam-pos-x 5.51 etc.... "D:\...\example.ocs"

that would make my day :mrgreen:
greetz,
If there was a parameter for importing a csv file for a scatter node then I would not have needed to update the .ocs file directly ;) Remember this version of Octane is a preview and I am sure they will add a command line switch to import scatter nodes before they release.

I wrote the program in C# using Microsoft Visual Studio 2012. Noobee or not, if you don't know .NET programming then the source code will be pretty useless to you.