Having fun with Octane for Max: realtime rendered animations
Posted: Fri Jul 27, 2012 10:08 am
Hi all,
This week, we did some tests with the Octane for Max plug-in to see if we could do real-time rendered animation previews and we were pretty amazed by the results:
Fully rendered animation with 3ds Max motion blur using 12 subframes per full frame:
This animation of a hand was a test to see if Octane could handle deformable meshes in real-time
A simple motion captured biped animation, rendered fully in real-time:
Next week we will show a real-time rendered preview animation of the Transformer scene with all the materials applied. We will also have a blog soon where we will show many more videos, feature previews and tutorials.
Cheers,
The Octane render team
This week, we did some tests with the Octane for Max plug-in to see if we could do real-time rendered animation previews and we were pretty amazed by the results:
Fully rendered animation with 3ds Max motion blur using 12 subframes per full frame:
This animation of a hand was a test to see if Octane could handle deformable meshes in real-time
A simple motion captured biped animation, rendered fully in real-time:
Next week we will show a real-time rendered preview animation of the Transformer scene with all the materials applied. We will also have a blog soon where we will show many more videos, feature previews and tutorials.
Cheers,
The Octane render team