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Having fun with Octane for Max: realtime rendered animations

Posted: Fri Jul 27, 2012 10:08 am
by RayTracey
Hi all,

This week, we did some tests with the Octane for Max plug-in to see if we could do real-time rendered animation previews and we were pretty amazed by the results:






Fully rendered animation with 3ds Max motion blur using 12 subframes per full frame:





This animation of a hand was a test to see if Octane could handle deformable meshes in real-time





A simple motion captured biped animation, rendered fully in real-time:




Next week we will show a real-time rendered preview animation of the Transformer scene with all the materials applied. We will also have a blog soon where we will show many more videos, feature previews and tutorials.

Cheers,
The Octane render team

Re: Having fun with Octane for Max: realtime rendered animat

Posted: Fri Jul 27, 2012 10:18 am
by bepeg4d
wow, great, thanks for sharing :D
the waiting for an integrated plugin for c4d it become harder :D
ciao beppe

Re: Having fun with Octane for Max: realtime rendered animat

Posted: Mon Jul 30, 2012 11:52 am
by ROUBAL
Amazing... as a Blender user, I can only cry ! :cry:

Re: Having fun with Octane for Max: realtime rendered animat

Posted: Tue Jul 31, 2012 3:18 am
by Tugpsx
Wow very impressive.

Re: Having fun with Octane for Max: realtime rendered animat

Posted: Tue Jul 31, 2012 3:19 am
by acc24ex
nice, how did you model the transition bit?

Re: Having fun with Octane for Max: realtime rendered animat

Posted: Tue Jul 31, 2012 3:53 am
by RayTracey
Thanks!

I didn't model the animation though, I bought it some time ago to test it in the Brigade path tracer.

This was merely a test to see how well the Octane for Max plug-in can handle hundreds of dynamic objects (the body parts of the transformer) simultaneously and it works suprisingly well :D .

I'm uploading another video right now, showing real-time interaction of the same animation but with materials this time. I'll post it here when it's finished.

Re: Having fun with Octane for Max: realtime rendered animat

Posted: Tue Jul 31, 2012 7:08 am
by RayTracey
As promised, a new video of the real-time interaction:




This is the final render with motion blur in 3ds Max, rendered with the plug-in:


Re: Having fun with Octane for Max: realtime rendered animat

Posted: Tue Jul 31, 2012 3:58 pm
by Andrew Mitchell
This makes me feel much more confident about my decision to license Octane and the Max plugin. Previously, not so much.

Keep up the good work.