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Instancing grass

Posted: Mon Jul 02, 2012 11:25 pm
by Karba
Rendered with 3ds max plugin.
First experiment with instancing.
~200,000,000 trinagles
~10,000 objects

GPU Mem taken 0.075GB

Re: Instancing grass

Posted: Tue Jul 03, 2012 12:05 am
by pixelrush
Very nice ;) Keep up the good work :)

Re: Instancing grass

Posted: Tue Jul 03, 2012 2:02 am
by tonycho
Wow cool :shock:

Re: Instancing grass

Posted: Tue Jul 03, 2012 2:17 am
by abekinney
Very cool!

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Re: Instancing grass

Posted: Tue Jul 03, 2012 5:50 am
by PeterCGS
Yet another amazing instance example!! :) Can't wait until you unleash this beast, and Octane renders will never be the same. Thanx for the preview Karba!

Re: Instancing grass

Posted: Tue Jul 03, 2012 6:06 am
by matej
Nice looking and very low mem. consumption. How does render time scale with the amount of instances used?

Re: Instancing grass

Posted: Tue Jul 03, 2012 6:41 am
by gabrielefx
OMG!

Re: Instancing grass

Posted: Tue Jul 03, 2012 7:17 am
by tonycho
more new features example plzzz :lol:

Re: Instancing grass

Posted: Tue Jul 03, 2012 8:02 am
by Refracty
Great,
let us continue the experimentation :)

Re: Instancing grass

Posted: Tue Jul 03, 2012 8:03 am
by mbetke
And I have to completly re-setup a project for Maxwell in its last stages to be able to render a garden... :(