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Viewport issues

Posted: Wed Jun 27, 2012 10:19 pm
by gbambo
When I look at a render in the render output window it is lower resolution that what I see in Photoshop after saving the image. This lower resolution makes the scene look much noisier than it really is. This is problematic because I think I need more rendering passes than I actually need and waste time waiting for them to generate. Also, the image appears wildly less saturated than in Photoshop -- sometimes it looks B+W.

The live preview window on the other hand always has a strong olive cast. This makes color tuning materials impossible. It is really odd how off the color is here compared to full renders. It actually looks monochrome render in olive ink.

I have gamma and LUT adjustment turned off in 3ds Max and I have Octane and Octane cameras set for gamma = 2.2.

What can I do about these problems?

Re: Viewport issues

Posted: Wed Jun 27, 2012 10:56 pm
by Karba
gbambo wrote:When I look at a render in the render output window it is lower resolution that what I see in Photoshop after saving the image. This lower resolution makes the scene look much noisier than it really is. This is problematic because I think I need more rendering passes than I actually need and waste time waiting for them to generate. Also, the image appears wildly less saturated than in Photoshop -- sometimes it looks B+W.

The live preview window on the other hand always has a strong olive cast. This makes color tuning materials impossible. It is really odd how off the color is here compared to full renders. It actually looks monochrome render in olive ink.

I have gamma and LUT adjustment turned off in 3ds Max and I have Octane and Octane cameras set for gamma = 2.2.

What can I do about these problems?
What viewport do you use? Octane ore 3dsmax standart one?
Both have zoom, you can set zoom to 100%(1:1) to see actual resolution.

If you want to use octane gamma, use linear response. Otherwise set octane gamma to 1.

Re: Viewport issues

Posted: Thu Jun 28, 2012 9:11 pm
by gbambo
Clarifications.

"When I look at a render in the render output window it is lower resolution that what I see in Photoshop after saving the image."

What I really meant is it is much noisier than when viewed in photoshop. Perhaps this is just a poor scaling algorithm thats downsamples to the viewport crudely exacerbating the noise?

"The live preview window on the other hand always has a strong olive cast."

I am referring to the Octane live preview pane. I do not understand why the live preview and the final render would have such dramatically different tone.

Re: Viewport issues

Posted: Thu Jun 28, 2012 10:30 pm
by Karba
gbambo wrote: "When I look at a render in the render output window it is lower resolution that what I see in Photoshop after saving the image."
What I really meant is it is much noisier than when viewed in photoshop. Perhaps this is just a poor scaling algorithm thats downsamples to the viewport crudely exacerbating the noise?
You have to check noise level at 100% zoom.
gbambo wrote: "The live preview window on the other hand always has a strong olive cast."
I am referring to the Octane live preview pane. I do not understand why the live preview and the final render would have such dramatically different tone.
Can you show your pictures?
Are use sure you totaly switch off 3dsmax gamma?