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OctaneRender® for 3ds max® v1.0 beta 2.58f[obsolete]

Posted: Tue Jun 26, 2012 4:06 am
by Karba
Refractive Software®/Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 2.58f.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.

Note that this plugin product is built against OctaneRender® Standalone v1.0 beta 2.58, which does not include instancing and object motion/transform editing.
When OctaneRender® Standalone 2.6 is released during the next weeks, the plugin will be updated shortly thereafter to include the new functionality of 2.6.
However, due to the fact that the plugin is tightly integrated in 3ds max, and requires no file IO for changes to scene or object motion, moving objects, changing scene geometry and rendering animations is already MUCH faster than with the old 3ds max export script and file IO with the standalone version, so don't be dissapointed until you actually try it. You will notice rendering animations straight from within 3ds max® is very fast. (for example: what takes 5 minutes to export/import with file IO using exporters takes 20-30 seconds with the plugin product version)

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • Empty parameter names (??) in 3dsmax slate material editor.
  • Turbo/mesh smooth modifier uses proper iteration for render.
NEW FEATURES SINCE LAST RELEASE:
  • Image aspect ratio parameter for octane viewport.
  • Image texture count statistic.
  • render statistic customization.
DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... _2.58f.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _2.58f.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _2.58f.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _2.58f.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Tue Jun 26, 2012 6:35 am
by nildoe
1st one! cool1

Thx alot for this update Karba, i think its great htat you hear what we ask, the texture count is really helpful!! but i have a doubt for example in my scene it shows "13/0/1/0" Im thinkin that 13 is the number of maps, because its same as when i go and check the Asset Tracking, what do other numbers mean? Probably a n00b question :)

Nildo

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Tue Jun 26, 2012 6:47 am
by mbetke
Thanks for the release. You do a great job with handy addtions in every release. :)

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Tue Jun 26, 2012 7:46 am
by Jaberwocky
Cheers Karba

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Tue Jun 26, 2012 12:31 pm
by acc24ex
Karba, you are rollin..

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Tue Jun 26, 2012 8:58 pm
by Karba
nildoe wrote: but i have a doubt for example in my scene it shows "13/0/1/0" Im thinkin that 13 is the number of maps, because its same as when i go and check the Asset Tracking, what do other numbers mean?
Nildo
Yes, it is too short.

It means rgb8/rgb16/grey8/grey16. All this textures types have separate limits.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Tue Jun 26, 2012 10:22 pm
by Karba
Probably this is the last update before instancing.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Wed Jun 27, 2012 1:21 am
by acc24ex
Nice.. get ready for vegetation heaven - now if you could only incorporate some basic presets from multiscatter - I know that it's a 3rd party software, but can you use something like an open source code or a script that does a basic grass with octane, like you did with the material converter - that would be just cool (and you know everyone is going to start asking for that as soon as instancing gets out)

- also, is it a bug or a feature that the CAT system shows as geometry in the render window - I had to hide and it was ok.. just doing some rigging test and came across that

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Wed Jun 27, 2012 6:06 am
by nildoe
instancing! oh boy oh boy oh boy!!!

Re: OctaneRender® for 3ds max® v1.0 beta 2.58f[CURRENT]

Posted: Wed Jun 27, 2012 12:36 pm
by mbetke
Karba wrote:Probably this is the last update before instancing.
Would be a nice sales booster releaseing instances for the plug-in customers here first. I bet it will make some people buying octane4max to get their hands on.