Some confusion over rendering settings
Posted: Thu Jun 21, 2012 10:47 pm
If necessary, assume for all questions following that I am rendering with the Path Tracing kernel.
Elsewhere it is noted that Imager settings are ignored when using an Octane camera. That makes sense if one is referring to the imager setting in the render panel, but why are there imager settings in the Octane camera properties panel? These are always ignored?
In another post on rendering tips, the development staff advises rendering stills by rendering oversized, with reduced sampling and filtering turned off. But I do not see how to turn filtering off. Is that done by setting filter-size to 1.0?
Aperture – Aren’t aperture and f-stop synonyms? What units are being used here?
F-stop – Does this effect DOF as in a real camera? Or only when focustype = focal depth?
ISO - “Higher equals noisier.” Does it also equal brighter, reflecting the greater sensitivity of “faster” film?
DOF – This seems to be already determined by specifying Aperture/F-stop in the context of a specific camera’s FL (determined in Octane by specifying FOV). Is this an override?
Gamma – this is confusing, as there is a gamma setting in the 3ds max settings in addition to the one in the Octane settings. Are they independent or do they cumulate? And when I go to save rendered images, preserving the gamma set in the rendering settings is not one of the choices (or it is grayed). That seems counter-productive.
Elsewhere it is noted that Imager settings are ignored when using an Octane camera. That makes sense if one is referring to the imager setting in the render panel, but why are there imager settings in the Octane camera properties panel? These are always ignored?
In another post on rendering tips, the development staff advises rendering stills by rendering oversized, with reduced sampling and filtering turned off. But I do not see how to turn filtering off. Is that done by setting filter-size to 1.0?
Aperture – Aren’t aperture and f-stop synonyms? What units are being used here?
F-stop – Does this effect DOF as in a real camera? Or only when focustype = focal depth?
ISO - “Higher equals noisier.” Does it also equal brighter, reflecting the greater sensitivity of “faster” film?
DOF – This seems to be already determined by specifying Aperture/F-stop in the context of a specific camera’s FL (determined in Octane by specifying FOV). Is this an override?
Gamma – this is confusing, as there is a gamma setting in the 3ds max settings in addition to the one in the Octane settings. Are they independent or do they cumulate? And when I go to save rendered images, preserving the gamma set in the rendering settings is not one of the choices (or it is grayed). That seems counter-productive.