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2.58e Kepler build (only for who wants to use GTX6xx)

Posted: Thu Jun 21, 2012 12:23 am
by Karba
Hello everyone

This update only for who want to use GTX6xx cards.
It is still not fast enough.

DOWNLOAD
3ds max® 2010: http://www.refractivesoftware.com/plugi ... Kepler.zip (55MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... Kepler.zip (55MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... Kepler.zip (55MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... Kepler.zip (55MB ZIP File)

Thanks

Re: 2.58e Kepler build (only for who wants to use Kepler car

Posted: Thu Jun 21, 2012 12:35 am
by gbambo
Got it! Will provide feedback shortly. Very excited ...

Re: 2.58e Kepler build of 3ds Max Plugin

Posted: Thu Jun 21, 2012 6:18 am
by gbambo
So I have run several tests. I am thrilled with the results! Full scene at full HD resolution at a viable speed for rendering walkthroughs, with enough sample depth to keep noise to acceptable levels. Now I can finally start tuning the scene, especially the indoor lighting. I will try to post some benchmarks and sample renders in coming days.

Thanks a million. I feel great about my investments.

I highly recommend the Kepler based GTX 670. Performance may not be optimized yet, but at 70% the developers estimate presently, a GTX 670 still seems a best buy. Not to mention the 4gb of vram!

My opinion? Refractive Software Octane Render is 5-stars in beta. And the support is even better.

Re: 2.58e Kepler build of 3ds Max Plugin

Posted: Thu Jun 21, 2012 6:54 am
by Karba
gbambo wrote:So I have run several tests. I am thrilled with the results! Full scene at full HD resolution at a viable speed for rendering walkthroughs, with enough sample depth to keep noise to acceptable levels. Now I can finally start tuning the scene, especially the indoor lighting. I will try to post some benchmarks and sample renders in coming days.

Thanks a million. I feel great about my investments.

I highly recommend the Kepler based GTX 670. Performance may not be optimized yet, but at 70% the developers estimate presently, a GTX 670 still seems a best buy. Not to mention the 4gb of vram!

My opinion? Refractive Software Octane Render is 5-stars in beta. And the support is even better.
Problem is GTX580 is faster GTX680 in Octane at this moment.

Re: 2.58e Kepler build (only for who wants to use Kepler car

Posted: Thu Jun 21, 2012 7:44 am
by Jaberwocky
be aware that the latest beta Driver 304.48 issued a few days ago by Nvidia supports Cuda 5 Preview release edition, so if this Octane release was made using Cuda 5 , installing this driver may improve things further.

http://www.nvidia.co.uk/object/win7-win ... er-uk.html

Re: 2.58e Kepler build (only for who wants to use Kepler car

Posted: Thu Jun 21, 2012 7:54 am
by glimpse
Mm.. Soon to be time to look for a hardware update =)
please, post some benchmarks guys..

P.S. @KARBA might be a good idea to post something like '690, 680, 670, etc' in threa's topic, to some guys that have no idea what is that Kepler. Way not all knows, what is Kepler and Fermi, what they differ. By that, providing some information You might lead new guys in forum to corect thread instead of forcing them to create another thread..'i do have 680, but octane don't work..' =)

Re: 2.58e Kepler build (only for who wants to use Kepler car

Posted: Thu Jun 21, 2012 8:45 am
by Karba
glimpse wrote:Mm.. Soon to be time to look for a hardware update =)
please, post some benchmarks guys..

P.S. @KARBA might be a good idea to post something like '690, 680, 670, etc' in threa's topic, to some guys that have no idea what is that Kepler. Way not all knows, what is Kepler and Fermi, what they differ. By that, providing some information You might lead new guys in forum to corect thread instead of forcing them to create another thread..'i do have 680, but octane don't work..' =)
fixed )

Re: 2.58e Kepler build (only for who wants to use GTX6xx)

Posted: Thu Jun 21, 2012 2:43 pm
by nildoe
I'd Like to know something, is thie texture limit still present when using the GTX6xx Cards?!

Nildo

Re: 2.58e Kepler build (only for who wants to use GTX6xx)

Posted: Fri Jun 22, 2012 4:14 pm
by nildoe
@Karba,

Can you tell us (me) if 1 GTX680 is faster or than 2 x GTX480? i know from you earlier post that its Slower than gtx580.

@gbambo

What is your experience regarding texture limits and what card did u have before the gtx670? if u had a gtx480 do u find its the same speed?Slower?Faster?

Nildo

Re: 2.58e Kepler build of 3ds Max Plugin

Posted: Sat Jun 23, 2012 3:57 pm
by justix
gbambo wrote:So I have run several tests. I am thrilled with the results! Full scene at full HD resolution at a viable speed for rendering walkthroughs, with enough sample depth to keep noise to acceptable levels. Now I can finally start tuning the scene, especially the indoor lighting. I will try to post some benchmarks and sample renders in coming days.

Thanks a million. I feel great about my investments.

I highly recommend the Kepler based GTX 670. Performance may not be optimized yet, but at 70% the developers estimate presently, a GTX 670 still seems a best buy. Not to mention the 4gb of vram!

My opinion? Refractive Software Octane Render is 5-stars in beta. And the support is even better.
What is your benchmark at this stage? I was looking to swap my GTX470 for a GTX670 2GB (waiting to unleash the power within) I can feel Refractive doing the magic trick... :shock: