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Anisotropic
Posted: Mon Jun 07, 2010 11:36 am
by vinz
hi,
I would like to know if there is a plan for integrating anisotropic materials,
i know that i could use map for doing this but it give me less control and flexibility, than anisotropic parameters.
and i thinks it's really important for a lot of metals objects.
thanks you.
vinz
as you can see i've always smooth problem, in a major parts of my tries, does it will be solved on the next release?

Re: Anisotropic
Posted: Mon Jun 07, 2010 11:57 am
by radiance
Hi,
We will add anisotropic glossyness in the near future.
It's something that's easily done with textures for now.
About smooth shading, there are no improvements possible.
it's user error.
You need to make sure you export your model propperly.
This is dependent on your host 3d app.
You should also put your setup and OS in your signature as we can't help people without any information about 3d host app and hardware.
Radiance
Re: Anisotropic
Posted: Mon Jun 07, 2010 12:02 pm
by vinz
radiance wrote:Hi,
You should also put your setup and OS in your signature as we can't help people without any information about 3d host app and hardware.
Radiance
thanks for the answer radiance, i see that you're tired because it was done at my first post here
any help would be welcome
edit: i was using the octane 2.2 RC3 for this test and i'm 32 bit os with lastest nvidia drivers
vinz
Re: Anisotropic
Posted: Mon Jun 07, 2010 1:40 pm
by radiance
vinz wrote:radiance wrote:Hi,
You should also put your setup and OS in your signature as we can't help people without any information about 3d host app and hardware.
Radiance
thanks for the answer radiance, i see that you're tired because it was done at my first post here
any help would be welcome
edit: i was using the octane 2.2 RC3 for this test and i'm 32 bit os with lastest nvidia drivers
vinz
use the edgesplit modifier in blender on your object(s), then enable smoothing on the material(s) in octane.
Radiance
Re: Anisotropic
Posted: Mon Jun 07, 2010 2:33 pm
by vinz
Many Thanks for the tip radiance it seems working on this scene.
