A question on the possibility of moving objects
Posted: Tue Jun 19, 2012 8:24 pm
Now, correctly if I'm wrong, but instancing will allow us to also move objects in the scene. Maybe not at first, but the possibility is there. I am assuming this is true.
If this gets implemented, will it be possible to have a second viewport where we can move our camera and move objects while seeing how the change looks in our main camera? Best example is for lights, if the light mesh is off the scene, I currently wont be able to move it around and see how it affects the scene without moving my camera. Now, if this is possible, it would probably be a good idea to have a traditional CPU rendered viewport for the second one so it doesnt slow down the actual rendering. Or, if thats not possible, have the option to have each viewport rendered by separate cards, then when you render, you switch to one view and all GPUs.
Let me know if my heads in the clouds here.
If this gets implemented, will it be possible to have a second viewport where we can move our camera and move objects while seeing how the change looks in our main camera? Best example is for lights, if the light mesh is off the scene, I currently wont be able to move it around and see how it affects the scene without moving my camera. Now, if this is possible, it would probably be a good idea to have a traditional CPU rendered viewport for the second one so it doesnt slow down the actual rendering. Or, if thats not possible, have the option to have each viewport rendered by separate cards, then when you render, you switch to one view and all GPUs.
Let me know if my heads in the clouds here.