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thoughts about Octane development
Posted: Sun Jun 17, 2012 8:23 am
by gabrielefx
probably I'm wrong but if Octane development depends by the work of two persons we will never see a final and stable product and plugins for the most important 3d softwares.
First of all I want to say that Karba and Roeland need hardware systems with different configurations to check their builds before to release them on the market.
They need gpu workstations with 4-8 gamer gpus like gtx580, then systems with 4-8 professional Teslas with more than 3Gb.
To test compatibility with the new Kepler gpus they need a system with 4-8 GTX680 2-4GB.
This is the minimum hw config to test professionally a gpu based software.
At this point I don't know if it' better to sell renderings or develop softwares. Otoy, if you sell your bundled software for 180€ you will never have a good business. Octane is not an iPhone app.
Otoy should help its developers and invest money.
The Refractive-Otoy marketing is equal to zero.
Btw Octane is a great piece of software created by persons that love their work.
This is only what I see now. Look the Refractive web site, it never changed in one year. Very strange situation.
Regards
Re: thoughts about Octane development
Posted: Sun Jun 17, 2012 10:19 am
by JimStar
gabrielefx
I also think that Octane's cost is underpriced. Being the best GPU render at the market it costs like a dinner in restaurant...
I bought 2 licenses for my 3D-wife's work, but were it was cost 5 times more - I would have bought it anyway. Income from her work covers it quickly.
PS. "
gpu workstations with 4-8 gamer gpus like gtx580" is not so big problem too for high-quality software developers.

But the fact that Octane costs 5 times lower than only
one such GPU - I think is not right pricing...
Re: thoughts about Octane development
Posted: Sun Jun 17, 2012 11:03 am
by glimpse
You have strong points points here, gabrielefx.
Somehow I believe that OTOY bought refractive not for they renderer and how it is going to be used by profesionals, but rather for possible engine integration into their products/services..but that's only a gues of mine (that i woul not like to become reality)
Octane has very strong possition in GPU scene for now. I just hope, that it will remain & even addvance in the future to be better in every aspect.
It would be nice that someone would put a bit more info regarding to the 'future vission' of Octane. There are some issues that users adressed so far too..
Being over-optimistic I stick with the best case scenario thinking about the future, but some doubts are 'darkening the bright skies' - bit more comunication from Refractive team would be welcome.
P.S. i believe the price will be rised up after they get full version out in the market =)
Re: thoughts about Octane development
Posted: Sun Jun 17, 2012 11:11 am
by matej
More reasons to finish v1 asap and charge more for v2. Users wont wait indefinitely for the final version & dearly needed features, just because the price of the software is low. Even with 3x the price, Octane would still attract most of the potential user-base, while bringing more income. Having a software with a really competitive price, but a snail-paced development, is probably the worst scenario.
But it depends on what Otoy plan really is. If RS purchase was an investment I suppose we will (or already should have) see investment in additional programmers to keep the software not falling behind the competition. If otoh, this was a takeover meant to stall a potential competitive product... well, we will see that soon too, by how much the development will speed up or stay the same (or in the worst case scenario, even slow down).
Anyway, Roeland and Karba are doing a great job (with the limitations of time and money and probably other stuff we dont know of) and the complaints going around are by no means a critic of them or their work. But the management, that's another story...
Re: thoughts about Octane development
Posted: Sun Jun 17, 2012 2:03 pm
by gabrielefx
I remember a person in Refractive called Radiance. He is disappeared from this scenario. He planned everything.
Probably he was the Refractive Software owner/creator and has sold his company to Otoy. It was a good idea.
I don't think that exists the Refractive headquarter. I think that Karba and Roeland work at home in the spare time and Otoy is ensuring their salary.
I don't understand who is the Otoy chief, why he doesn't speak to us. Why this site is not updated anymore?
For example Random Control has the same problems. All the software is developed by one person.
Otoy, merge the best world programmers and create the best rendering software....or sell everything to Autodesk.
Regards.
Re: thoughts about Octane development
Posted: Sun Jun 17, 2012 2:11 pm
by Goldorak
There are many developers and PM's working on Octane Render at OTOY, not everyone is on these forums yet. Wait a few weeks and it may look different
Thank you guys for caring about the future of OR, everyone here does to. We all have our work cut out for 1.0 release, and that is the focus of the company regarding Octane right now. Marketing and promotion are being handled appropriately given that we are still in beta. Having Octane presented at All things D is a good start. There will be more done as the plug-ins, standalone and cloud services (which I am working on) get final releases.
I have now been working a few weeks with the first versions of instancing build - it is amazing. Really crazy to have 60 billion polygon forests put together in seconds. It is the biggest change to the product since Radiance's first release. I think you guys will love it.
Re: thoughts about Octane development
Posted: Sun Jun 17, 2012 2:50 pm
by glimpse
Thanks for input, Goldorak. These images outstanding!
I think a lot of guys can't stay still and start writing some posts around here in forum, because.. they really care, they see (or at least want to see) bright future of the product..& that's a good sign they care =) but for some uncertainty is a hard thing to deal with. A bit more comunication would be a nice thing to help relax a tension here and there..
Re: thoughts about Octane development
Posted: Sun Jun 17, 2012 2:52 pm
by radiant
Goldorak wrote:There are many developers and PM's working on Octane Render at OTOY, not everyone is on these forums yet. Wait a few weeks and it may look different
Thank you guys for caring about the future of OR, everyone here does to. We all have our work cut out for 1.0 release, and that is the focus of the company regarding Octane right now. Marketing and promotion are being handled appropriately given that we are still in beta. Having Octane presented at All things D is a good start. There will be more done as the plug-ins, standalone and cloud services (which I work am working on) get final releases.
I have now been working a few weeks with the first versions of instancing build - it is amazing. Really crazy to have 60 billion polygon forests put together in seconds. It is the biggest change to the product since Radiance's first release. I think you guys will love it.

Can't wait for this

. Could you tell us about the importing methods and such?
Re: thoughts about Octane development
Posted: Sun Jun 17, 2012 4:10 pm
by tyrot
THANKS gabriele for this thread....
and MANY thanks to Goldorak for posting first instancing screenshots... wow... incredible! fingers crossed!
tension brings screenshots!

cool i loved it
Re: thoughts about Octane development
Posted: Sun Jun 17, 2012 6:12 pm
by Refracty
I don't think Radiance disappeared completely. He is only not posting in the forum, what was announced a year ago.
It is always easy to set up a nice website and push the marketing. But when the product is weak the users will be frustrated and disappear unless the software is established deep in the industry and companies have no choice and they buy it because it is an industry standard.
Octane is a solid tool. Some features missing but still very solid. When instancing, object motion blur and bidirect. pathtracing are in, there is no reason for other industries beside archviz refuse to invest in it.
What I really would like to see is a stronger link with NVIDIA. At the moment we have the situation that Cuda is updated and RS / Otoy has to react but a stronger partnership would be important to guaranty the functionality of the software. To buy a 680 and have a 460 performance is frustration for many users. I think the move to Otoy could improve that situation unless Nvidia will not block it because they want to sell more Quadros.
The good price is part of the politics of RS / Otoy. There are already other unbiased renderers with a good price on the market and there will be many more comming. With a complete feature list the Octane price will increase with version 1.0 and 2.0, but still a good deal for users.
Otoy, finish the plug ins. Get stronger connected within the Cuda development and finish the last missing features.