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How to correctly use images for bumb and specular

Posted: Sun Jun 10, 2012 10:10 am
by skibbbi
Hi,

How to correctly use the files generated by ShaderMap?

Files are:
- Diffuse
- Displacement map
- Normal map
- Abient occlusion map
- Specular map
- DUDV map

If someone could explain to the best present would be nice. I enclose two sets of generated files.

http://www.artystyczne.nazwa.pl/pliki/set-1.zip
http://www.artystyczne.nazwa.pl/pliki/set-2.zip

Attached Thumbnails show textures that are found in sets.

Regards,

Re: How to correctly use images for bumb and specular

Posted: Mon Jun 11, 2012 12:35 am
by FooZe
Hi skibbbi,

The files that are of use to Octane are the diffuse, specular and normal map.
Load/connect these to the diffuse, specular and normal map properties of a glossy material.

Just remember that if you change the scale of the diffuse texture then change the scale of the others (specular and normal) to match.
An easy way to do this is to create a material macro with a float input pin that is linked to the scale properties of all three images.

Cheers
Chris.