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Interior scen - glass test

Posted: Sat Jun 05, 2010 11:18 pm
by FamilyGuy
Hi,

This is my test scene of interior. 10 min each on GTX260 just to see the effect. On the left side of the first image I try to simulate windows with glass (simple glossy material and opacity) and on the right side no glass. Result:
on the left - no environment shadows (in the area of the ceiling and column)
on the right - there are shadows (in the area of the ceiling and curtains)

If I delete glass everything is fine.
What is wrong with my glass material? What is the easiest way to do the glass material that gives a good reflections and gives shadows and its fast to calculat?

Thanks!

Image
Image

Re: Interior scen - glass test

Posted: Sun Jun 06, 2010 9:05 am
by kubo
to make a glass you use a specular material, set trasmision and reflect almost all the way up and ior 1.45.
Also I might be wrong but it seems like you are using directlight instead of pathtracing (which is the unbiased one and gives better results althou it'll take a little more time)
And btw, I might be sleepy yet, but I think you got your left and right mixed ;), like I said I was slept, I was just looking at the second image... lol

Re: Interior scen - glass test

Posted: Sun Jun 06, 2010 2:15 pm
by Chris
The chromatic aberration is way to heavy, it should be very subtle and barely visible.

Chris.

Re: Interior scen - glass test

Posted: Sun Jun 06, 2010 3:32 pm
by FamilyGuy
Thanks Kubo but when I change material to Specular I can't find "Reflect" option. This is pathtacing but the openings are on 3 sides. BTW KUBO - my name is KUBA ;)

Thanks Chris. This is the first time I am using chromatic aberration and I will chang it in final version. I was too excited about new opportunities :)

Re: Interior scen - glass test

Posted: Sun Jun 06, 2010 4:25 pm
by kubo
the first channel in a specular material is "reflection" either set a floattexture with a high value or a rgb with almost white.
I thought it was directlight for the lack of shadows, but if there is light coming from 3 sides it could explain it. HDRI lighting gives a good mood to the scene, but it's hard to come with good shadows unless you use really high quality ones with really high ranges.
FamilyGuy wrote:BTW KUBO - my name is KUBA
:lol:
Kubo is a misspelled name for "cube" in spanish, althou it really comes from a longer nick from way back when I used to play CS with my mates and we all had sesame street names and mine shared my real first name, so I just went for a description (trashcan).
Kuba sounds like a cool name, I like it.

Re: Interior scen - glass test

Posted: Mon Jun 07, 2010 8:32 am
by Thor
O.t.: Can you post a little tutorial to make this nice curtain? Which software do you use?

Thanks.

Thor.

Re: Interior scen - glass test

Posted: Mon Jun 07, 2010 4:22 pm
by xtrm3d
nice room .. i want to live there :-)

Re: Interior scen - glass test

Posted: Tue Jun 08, 2010 9:02 am
by FamilyGuy
Thor. I model curtain in 3D Max using "Cloth" modifier. There are a lot of tutorials in internet even in youtube. But actually the one I use in the scene is a free model so I can share it:

http://rapidshare.com/files/396600255/curtain.rar.html

xtrm3d. Thanks. Its nice to hear it :)

Re: Interior scen - glass test

Posted: Tue Jun 08, 2010 12:27 pm
by SurfingAlien
nice work so far,
I really like the textures and the sofa model... is it your stuff or commercial model/materials?
and thanks for the curtain btw :)

Re: Interior scen - glass test

Posted: Wed Jun 09, 2010 7:49 pm
by FamilyGuy
Thanks SurfingAlien. Textures are commercial but I can share with minotti sofa model.

http://rapidshare.com/files/397184922/minotti.rar.html

Cheers.