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The William, Melbourne apartments.

Posted: Fri Jun 08, 2012 9:35 am
by Sixthlaw
Hey Guys,
These two images were small, two day 3D exercises. One of a sunny apartment living-room, and the other a bathroom, both based on the William, in Melbourne.
Modeled and textured in Blender, Rendered in Octane, post-pro in Photo-Shop.
Enjoy :)

Re: The William, Melbourne apartments.

Posted: Fri Jun 08, 2012 12:17 pm
by PolderAnimation
very nice renders. Only thing that is slightly bothering me is that the background (the city) is clearly a picture.

Re: The William, Melbourne apartments.

Posted: Mon Jun 25, 2012 7:32 pm
by octanetry
nice job.
explain to me how do you multiply the mapping of the wood on the floor with blender and octane?.
You create a large texture in photoshop, or you can also replicate the image?
thanks

Re: The William, Melbourne apartments.

Posted: Wed Jun 27, 2012 1:51 am
by acc24ex
the cloth looks great, the sofa is a bit too much bummed in, the white soft cube is great :)

Re: The William, Melbourne apartments.

Posted: Mon Jul 02, 2012 6:31 am
by Sixthlaw
Hey guys thanks for the critiques and comments! :)

@Polder: Thanks! Yeah I agree the background image could definitely use some work. I will model the elements perhaps next time.

@Octanetry: Thank you:) In terms of the texture, if you do the UV-mapping in blender onto the image you want for the final, it will simply scale above the natural image size (just be sure to make the texture seamless so this doesn't look fake). Hope that answers your question.

@Acc24ex: Thanks for the comments! :D Am a little bit proud of the white cubist 'plumf', my own creation with blender sculpt haha.