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3ds slate material editor assigning a value
Posted: Fri Jun 01, 2012 8:19 pm
by petermax
this has to be really simple, but I can't find it
I have a multi material with 30 sub materials each with a specularity setting
I want to be able assign the specularity to all 30 by assigning a value... in standalone I can do that via a floattexture I believe... this does not exist (or I can't find it) in the plugin version
How do I assign one value to all so I can control all via one setting instead of 30??
thanks in advance
Re: 3ds slate material editor assigning a value
Posted: Fri Jun 01, 2012 9:22 pm
by Karba
petermax wrote:this has to be really simple, but I can't find it
I have a multi material with 30 sub materials each with a specularity setting
I want to be able assign the specularity to all 30 by assigning a value... in standalone I can do that via a floattexture I believe... this does not exist (or I can't find it) in the plugin version
How do I assign one value to all so I can control all via one setting instead of 30??
thanks in advance
There is not floattexture yet. I will add it next release.
Probable I have to add RGBSpectrum texture too.
Re: 3ds slate material editor assigning a value
Posted: Fri Jun 01, 2012 11:14 pm
by petermax
yes I had the same problem with having to re-assigning colors to the same sub materials
so yes, adding floattextures and rgbspectrums would be much appreciated
Re: 3ds slate material editor assigning a value
Posted: Sat Jun 02, 2012 12:51 am
by acc24ex
I was just having the same issue, I created 10 same materials and then I wanted to control all of the diffuse with a single RGB node.. which I couldn't find..
Also this.. how can we select a HDRI environment, did I miss it somewhere?
Re: 3ds slate material editor assigning a value
Posted: Sat Jun 02, 2012 1:40 am
by Karba
acc24ex wrote:
Also this.. how can we select a HDRI environment, did I miss it somewhere?
What do you mean? There is a environment texture and you can place Image Texture with HDR file there.
Environment texture you can place to 3dsmax environment slot.