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All Souls Temple (still contest WIP)

Posted: Sat Jun 05, 2010 4:15 am
by kubo
Well, when I decided to enter the still contest I decided too to have fun with it, althou my definition of fun may sound strange it did require to start the whole process from scratch.
First I needed a project, so I started thinking what type of space I wanted to tell with the render, and I started hand drawing some sketches of things that came to my mind, finally I found a theme, a temple, althou I'm an atheist, temples have always fastinated me, the use of light as the primal tool to create a space to invite to calm and inner reflection. So with a "temple for all" theme I did some more sketches and a rough floor plan and I was ready to go.
The model is quite open yet, as I'll add changes as it evolves, but right now I've almost topped my vram, which I'm afraid has to do with the textures I've used (mainly from goodtextures http://goodtextures.com and a lot of retouching and hand made maps), so I'll have to optimize that. I did try to do some procedural wood for the boards, and it was almost ok, but not there yet.
So here it is, be kind 'cause it's a toddler yet (yeap I do think of my projects like if they were my childs) but I'll apreciate any suggestions you may give.

Re: All Souls Temple (still contest WIP)

Posted: Sat Jun 05, 2010 5:52 am
by zenonn
The second one is a photo :o nice work.

Re: All Souls Temple (still contest WIP)

Posted: Sat Jun 05, 2010 10:35 am
by mantra
cool but raw

little postpro
allsoulsteaser01.jpg

Re: All Souls Temple (still contest WIP)

Posted: Sat Jun 05, 2010 11:38 am
by kubo
thanks to both, and thanks for the postpro mantra, althou for now I am showing raw straight from octane pictures.

Re: All Souls Temple (still contest WIP)

Posted: Sat Jun 05, 2010 11:42 am
by SurfingAlien
very nice work!
I really like it in an "architectural" way (If I could add my 2c I would make the space even more darker (i.e. less windows), with that dramatic light coming in from the hole in the ceiling... but hey it's you project, not mine :D )
keep it up

Re: All Souls Temple (still contest WIP)

Posted: Sat Jun 05, 2010 11:42 am
by mantra
ok

Re: All Souls Temple (still contest WIP)

Posted: Sat Jun 05, 2010 2:55 pm
by GeorgoSK
SurfingAlien wrote:very nice work!
I really like it in an "architectural" way (If I could add my 2c I would make the space even more darker (i.e. less windows), with that dramatic light coming in from the hole in the ceiling... but hey it's you project, not mine :D )
keep it up
I agree here, I would do the same :)

Re: All Souls Temple (still contest WIP)

Posted: Sat Jun 05, 2010 3:22 pm
by kubo
SurfingAlien wrote:very nice work!
I really like it in an "architectural" way (If I could add my 2c I would make the space even more darker (i.e. less windows), with that dramatic light coming in from the hole in the ceiling... but hey it's you project, not mine :D )
keep it up
GeorgoSK wrote:I agree here, I would do the same
Yeap, you both are wright, right now the side windows are kind of distracting from the main focus, but I've tought of another more colorful approach, I'll see how it works, but what I do like is the floating effect of a very dark and contrasted ceiling.

Re: All Souls Temple (still contest WIP)

Posted: Sat Jun 05, 2010 6:20 pm
by GeorgoSK
It's very nice concept though ;) I really like it

Re: All Souls Temple (still contest WIP)

Posted: Sun Jun 06, 2010 9:21 am
by kubo
a little update, closer but not there yet, I think I'm going to change the back horizontal windows for a series of uneven placed vertical floor to ceiling ones, althou colored too, I did like the effect. And I have to add a few more things, mainly in the exterior.
Btw, the picture has been despeckled nothing more, but as you can see it's been "cooking" for some time, I left it before dinner, and I totally fell sleep, so I stoped it this morning. Also I do need more space in the node graph, not the more crowed one I've done, but it's getting close ;) . The water foam needs scaling, turbulence nodes are a pain for me scale-wise, they look good in preview and then in the model are always wrongly scaled.