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blender exporter and animation

Posted: Wed May 30, 2012 7:47 am
by CryZombie
if i buy the full version of octane, will it come with a good blender exporter that will work with animation. there is not a lot of info about this on the web.

i have a big project that is about ready to be rendered... well the trailer is at least. i got the hardware but exporting to .obj is NOT ideal for this at all. not to mention that most of the time if the scene
is exported with to many materials then octane will crash when i try to import the mesh.

i am using blender cycles right now but at the moment it just doesn't stack up to octane. i REALLY want to use octane but am not about to fork over the money if it does not work with blender.
thanks for any help. i really want this to work.


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Re: blender exporter and animation

Posted: Wed May 30, 2012 12:36 pm
by yoyoz
Hi CryZombie,

the Blender plugin is able to deal with animations. I'm not aware about limits regarding Octane materials, but the CUDA architecture itself limits the number of available textures and this may be your problem, but I would suggest you go for a licensed version of Octane and make tests based on it.

Cheers,
Lionel

Re: blender exporter and animation

Posted: Wed May 30, 2012 5:24 pm
by matej
The Blender exporter also needs to export each frame to .obj and then reload Octane, there is no way around this, so if this is a no-go for you then...

I'm not aware about any crashes with "too many" materials, though. It may be that you are indeed going over the CUDA texture limit (if you try this on an already open scene it warns you, but it doesnt crash)