Beer Bottle and others
Posted: Thu Jun 03, 2010 5:10 am
Hi All
Here are few tendering tests. Beer Bottle lacks the small water drops on it's surface, but I had to delete it, cause my GTX 280 has got only 1Gb of memory, and the scene with drops will not fit this limit... Anyway, octane is pure awesomness. If you dev guys will do the following things, you can esily beat any other renderer:
- passes (separate diffuse, reflection, ambient etc...)
- support for for objects properties like: shadow caster, shadow receiver, primary rays visibility, secondary rays visibility, reflection/refraction caster/receiver etc..
- light sources (emitters)
- hair rendering
- more complex materials (sss, blurred transparency... )
- huge materials library
- disable sky/hdri image environment rendering (it will not be visible in image, but will affect the object on which it is shining... so the result will be enlighted image with black bacground and alpha channel)
(- support for Softimage ICE particles)
Does anybody can tell me if those features will be supported?
Thanks
Here are few tendering tests. Beer Bottle lacks the small water drops on it's surface, but I had to delete it, cause my GTX 280 has got only 1Gb of memory, and the scene with drops will not fit this limit... Anyway, octane is pure awesomness. If you dev guys will do the following things, you can esily beat any other renderer:
- passes (separate diffuse, reflection, ambient etc...)
- support for for objects properties like: shadow caster, shadow receiver, primary rays visibility, secondary rays visibility, reflection/refraction caster/receiver etc..
- light sources (emitters)
- hair rendering
- more complex materials (sss, blurred transparency... )
- huge materials library
- disable sky/hdri image environment rendering (it will not be visible in image, but will affect the object on which it is shining... so the result will be enlighted image with black bacground and alpha channel)
(- support for Softimage ICE particles)
Does anybody can tell me if those features will be supported?
Thanks