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Beer Bottle and others

Posted: Thu Jun 03, 2010 5:10 am
by hive
Hi All

Here are few tendering tests. Beer Bottle lacks the small water drops on it's surface, but I had to delete it, cause my GTX 280 has got only 1Gb of memory, and the scene with drops will not fit this limit... Anyway, octane is pure awesomness. If you dev guys will do the following things, you can esily beat any other renderer:
- passes (separate diffuse, reflection, ambient etc...)
- support for for objects properties like: shadow caster, shadow receiver, primary rays visibility, secondary rays visibility, reflection/refraction caster/receiver etc..
- light sources (emitters)
- hair rendering
- more complex materials (sss, blurred transparency... )
- huge materials library
- disable sky/hdri image environment rendering (it will not be visible in image, but will affect the object on which it is shining... so the result will be enlighted image with black bacground and alpha channel)
(- support for Softimage ICE particles)

Does anybody can tell me if those features will be supported?

Thanks

Re: Beer Bottle and others

Posted: Thu Jun 03, 2010 5:14 am
by xtrm3d
nice rendering .. and i too hope that those feature would be supported very soon ..
at least that they give us teh possibility to not have teh environment in teh alpha channel :(

Re: Beer Bottle and others

Posted: Thu Jun 03, 2010 6:04 am
by face
hive wrote: (- support for Softimage ICE particles)
Use the Polymesh duplicator plugin. That generates a new mesh and you can coose which what the points should be changed.
It´s auto refreshed, so you must run it only one time.

face

Re: Beer Bottle and others

Posted: Thu Jun 03, 2010 6:10 am
by hive
face wrote: Use the Polymesh duplicator plugin. That generates a new mesh and you can coose which what the points should be changed.
It´s auto refreshed, so you must run it only one time.

face
Yeah, I know polymesh duplicator. Also polymesh duplicator for point clouds. But last time I was using it, it was unable to create polymesh duplicate with texture coordinates. But yes, for some ceases it can help. Thanks

Anyway, face, you made awesome progress with your exporter. If the octane development will continue like this, the dev guys can make really rerious 3D industry breakthrough.

Re: Beer Bottle and others

Posted: Thu Jun 03, 2010 6:49 am
by face
hive wrote:
face wrote: Use the Polymesh duplicator plugin. That generates a new mesh and you can coose which what the points should be changed.
It´s auto refreshed, so you must run it only one time.

face
Yeah, I know polymesh duplicator. Also polymesh duplicator for point clouds. But last time I was using it, it was unable to create polymesh duplicate with texture coordinates. But yes, for some ceases it can help. Thanks

Anyway, face, you made awesome progress with your exporter. If the octane development will continue like this, the dev guys can make really rerious 3D industry breakthrough.
Thanks a lot :)
Maybe some thinks around pointclouds are planed ;)

face

Re: Beer Bottle and others

Posted: Thu Jun 03, 2010 8:07 am
by GeorgoSK
Very nice ;) but you could have chose a better brand of beer :)

Re: Beer Bottle and others

Posted: Thu Jun 03, 2010 9:54 am
by justix
GeorgoSK wrote:Very nice ;) but you could have chose a better brand of beer :)
LOL! :lol:

Re: Beer Bottle and others

Posted: Thu Jun 03, 2010 10:07 am
by mantra
good

Re: Beer Bottle and others

Posted: Thu Jun 03, 2010 5:28 pm
by mlody47
Im gonna test tommorow Ice with deinstance node :) Did You try this??

its replacing your ice instances to geometry with SRT :)