Page 1 of 2

Any tricks for the stone wall.

Posted: Wed May 09, 2012 1:55 pm
by manos
hello, i know that octane has not a displacement option , but is there a way to make the stone wall more realistic ?
thanks.

Re: Any tricks for the stone wall.

Posted: Wed May 09, 2012 2:30 pm
by hadouken
You can use normal mapping. That still won't resolve the edges though.Still, it's better than bump.

Re: Any tricks for the stone wall.

Posted: Wed May 09, 2012 2:40 pm
by manos
do you mean to use the colored image instead of the floatimage option ?

Re: Any tricks for the stone wall.

Posted: Wed May 09, 2012 2:47 pm
by glimpse
Try nDo2 to generate norml map =)
the result is way better than playing with any bump =)

Re: Any tricks for the stone wall.

Posted: Wed May 09, 2012 3:20 pm
by JJTTBB
Or http://www.xnormal.net/1.aspx

There is also ShaderMap which has a free version and even the commercial version is cheap.

Or, depending on your modeling app, you could use a noise modifier (in MAX we have it) with the appropriate subdivision and make the wall look real.

Re: Any tricks for the stone wall.

Posted: Wed May 09, 2012 6:24 pm
by Proupin
there is a displacement modifier (Displace) where you can apply a bitmap, hence acting like displacement mapping

Re: Any tricks for the stone wall.

Posted: Wed May 09, 2012 11:16 pm
by manos
Can you please give some info about displacement modifier ?
I did not know about this ability of octane render.
A link or a small example.
Thanks.

Re: Any tricks for the stone wall.

Posted: Thu May 10, 2012 4:18 am
by glimpse
Disp modifier is not available in octane, but in your modeling app, like 3ds max - you can adjust geometry there and after export just map diffuse and spec, but the surface will not be flat. This will grow your geometry count as seeing details you need quite hight subdivision amount, but if You have vRam resources available this might look really beautiful =)

Re: Any tricks for the stone wall.

Posted: Thu May 10, 2012 7:38 am
by glimpse
..also You can always look around to buy few good maps in decent resolution to give You just enought details (those usualy have not only bump and diffuse, but also spec and even normal =) - they usaly don't cost so much ~ 5$ is enough to find something nice.

i was testing today a brick wall for one of my projects with the maps i've bought a while ago, pretty happy with outcome: take a look if it's interesting for You.
brick wall test tomGlimps.jpg

Re: Any tricks for the stone wall.

Posted: Thu May 10, 2012 8:32 am
by mbetke
you could use your displacement map on a zbrush (or 3dsmax dispalcement modified) model and work with real polies.