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Hiding Mesh components and saving Octane camera coordinates

Posted: Wed Jun 02, 2010 6:14 pm
by p3taoctane
Is there a way to hide a portion of the imported mesh if its brought in (it has a unique material)

And can you save a camera position and setting?

Thanks

Re: Hiding Mesh components and saving Octane camera coordinates

Posted: Thu Jun 03, 2010 8:34 am
by radiance
Hi,

There's no way to hide a mesh currently (you can use opacity, but it's not efficient).
Also, camera coordinates, you mean saving multiple in octane or the ones from your 3d app ?

Radiance

Re: Hiding Mesh components and saving Octane camera coordinates

Posted: Thu Jun 03, 2010 12:52 pm
by p3taoctane
Yeah. Camera positions in octane.?

Re: Hiding Mesh components and saving Octane camera coordinates

Posted: Thu Jun 03, 2010 1:00 pm
by p3taoctane
Or even find the xyz positions of the camera so I can write it down and set it again

Re: Hiding Mesh components and saving Octane camera coordinates

Posted: Thu Jun 03, 2010 1:05 pm
by radiance
Not at this time, we're working on a preset system for 2.3, the next version coming.

Radiance

Re: Hiding Mesh components and saving Octane camera coordinates

Posted: Thu Jun 03, 2010 1:23 pm
by p3taoctane
cool
Thanks

Re: Hiding Mesh components and saving Octane camera coordinates

Posted: Thu Jun 03, 2010 2:52 pm
by Marc Tellier
Hi p3aoctane, you can always turn down the opacity of a material to zero, this will "hide' it, giving that the object has a unique material. It's not perfect but can work in some cases.

For the camera position, you can use the float3 'pos' and 'target' data in the thinlens node (the camera Icon). Paste it in a text editor for further reference. If you don't change the depth of field it should be ok.

Marc

Re: Hiding Mesh components and saving Octane camera coordinates

Posted: Thu Jun 03, 2010 2:53 pm
by p3taoctane
Thanks Marc
Good suggestions.

Peter