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clone materials

Posted: Wed Jun 02, 2010 11:21 am
by rock1ng
Is there any option to clone a material by picking?with any combination like alt + right mouse or something like that,it may be a faster way to set materials.

Thanks.

Re: clone materials

Posted: Wed Jun 02, 2010 11:28 am
by Proupin
nope.

Re: clone materials

Posted: Wed Jun 02, 2010 11:41 am
by Amplitude
Aren't you supposed to set/tag your materials in your host app?

Re: clone materials

Posted: Wed Jun 02, 2010 11:54 am
by rock1ng
Most of the cases I only model In rhino,I prefer to set up materials inside the renderer. I think is faster than set up materials in rhino and hope that in octane when export the obj,the 90 % of materials do not correspond with the previous set up. (resized,contrast changed,etc.) so I prefer to set up directly in octane. ;)

Re: clone materials

Posted: Wed Jun 02, 2010 11:58 am
by Proupin
I'm sure a duplicate material operation will be added sooner or later...

In your host app you set your input materials, but in Octane you can create materials from scratch and plug them into the material inputs... Let's say you have a plastic material node, but you need it in different colors, then duplicating the material would be useful. Right now you would have to copy the parameters manually.

Re: clone materials

Posted: Wed Jun 02, 2010 12:00 pm
by Amplitude
ok Proupin it's clearer now.
It would be a good idea indeed.

Re: clone materials

Posted: Wed Jun 02, 2010 12:17 pm
by rock1ng
yes,this is the goal,thanks proupin...and sorry if I don“t specified it well.