Tech question: Adaptive sampling?
Posted: Sat Apr 28, 2012 11:09 am
I was wondering whether it's possible to make an unbiased renderer sample adaptively, or does Octane do that already? Often times, there are only certain areas of an image that are noisy (e.g. the glass windows of a house while the environment is perfect already). So it would make sense for the engine to only keep calculating these areas of the image.
It works with adaptive anti-aliasing, which compares neighboring samples, and if they are below a certain threshold, no more sampling takes place.
If there is no automatic way of finding out which areas need more sampling, how about this crazy idea:
Let me "paint" areas into an image that's being rendered. This would tell the engine to only keep sampling those areas but leave all other areas the way they are.
And while we're at it: why do I have to render an image 3x the size and then downsample myself? There should be a button telling Octane to oversample internally by a specified factor.
It works with adaptive anti-aliasing, which compares neighboring samples, and if they are below a certain threshold, no more sampling takes place.
If there is no automatic way of finding out which areas need more sampling, how about this crazy idea:
Let me "paint" areas into an image that's being rendered. This would tell the engine to only keep sampling those areas but leave all other areas the way they are.
And while we're at it: why do I have to render an image 3x the size and then downsample myself? There should be a button telling Octane to oversample internally by a specified factor.