Bryce Terrains
Posted: Mon May 31, 2010 11:42 pm
I've been starting to experiment with exporting terrains from Bryce to render in Octane. So far my best results have come from maximum poly exports with just the diffusion texture. Bryce will export diffusion, ambient, specular, and bump maps for its terrains but so far I've only been able to figure out how to use the diffusion maps in Octane. I tried a lower poly export with a bump map but it didn't look as good. The Octane Render was in the Daylight environment while the Bryce render was on default settings. The Octane render is missing some of the horizontal grooves seen in the Bryce version and I think it has something to do with bump mapping. Maximum poly exports from Bryce eat up a lot of memory, around 300+ megabytes for this one because it has 1.7 million triangles.