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Primary Visibility? Multiple Lights? Scene Units?

Posted: Mon May 31, 2010 4:17 am
by druie
Hello,

I was curious if the software can hide the visibility of the HDRi map so that I have an image that easy to composite or will I have to create a matte in my 3d software?

Is it possible to use more than 1 light? And is it possible to use the light and hdr map or can the renderer only support 1 or the other right now? Overall I'm impressed with the studio type of lighting in stills, but I worry about not having enough control and using this in VFX/Animation feature work!

I've been trying to find the Maya to Octane script to use for the animation contest.. Is this available to the public? I wasn't able to find it... :(

Can I set the scene size to a different unit? I imported an obj and my zoom, and pan rotations was barely moving.

Re: Primary Visibility? Multiple Lights? Scene Units?

Posted: Mon May 31, 2010 8:40 am
by radiance
Hi,

Some of these requests will be in the upcoming beta 2.3 (alpha mapping etc...)
The rest in beta3.

I think you should best await beta3 before considering octane for use in a film production pipeline...

Radiance