Node inspector design problem?
Posted: Sun May 30, 2010 8:52 am
Having a play with the node inspector and graph editor, I noticed that if I add a node via the inspector, nothing updates in the graph editor. I guess this is by design, but it does lead to a problem. At least, it seems to from what I can see. I'd love to know if I'm missing anything.
The problem is- if I update the name of a node like opacity (as an example, to something stupid like xyz), how do I recall that the node is actually controlling opacity? In the graph editor it's obvious if I have a node connected to it, but it's not obvious in the inspector if the connection has been made there.
If I haven't missed anything, it'd really help to be able to expand every one of a material's controlling nodes in the graph editor, to help with this.
The problem is- if I update the name of a node like opacity (as an example, to something stupid like xyz), how do I recall that the node is actually controlling opacity? In the graph editor it's obvious if I have a node connected to it, but it's not obvious in the inspector if the connection has been made there.
If I haven't missed anything, it'd really help to be able to expand every one of a material's controlling nodes in the graph editor, to help with this.