bad hair day
Posted: Sat May 29, 2010 10:19 am
well, my first test with sculptris, I was in the mood to model something to use for procedural mapping. Right now is just one material with masks, which will be allright once we can mix materials in 2.3, for now, I don't quite control the glosiness with masks, so I'll mask each material by its own by now.
Fun to model, and fun to texture, althou it did get a little messy in the node graph and not enough levels for now...
Fun to model, and fun to texture, althou it did get a little messy in the node graph and not enough levels for now...