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bad hair day

Posted: Sat May 29, 2010 10:19 am
by kubo
well, my first test with sculptris, I was in the mood to model something to use for procedural mapping. Right now is just one material with masks, which will be allright once we can mix materials in 2.3, for now, I don't quite control the glosiness with masks, so I'll mask each material by its own by now.
Fun to model, and fun to texture, althou it did get a little messy in the node graph and not enough levels for now...

Re: bad hair day

Posted: Sat May 29, 2010 11:13 am
by radiance
we definately need those macros in 2.3 there's not a lot of room for nodes ;)

Radiance

Re: bad hair day

Posted: Sat May 29, 2010 12:59 pm
by kubo
true, and I was just getting started... hehehhe

Re: bad hair day

Posted: Mon May 31, 2010 1:33 am
by kubo
I assigned different materials id to get a better control over material (and getting a less messy node graph) I think the procedural for the skin is more interesting now, althou I'll need a mask to add more detail... we'll see.