Various bugs
Posted: Sun Apr 15, 2012 9:41 am
Am curious if anyone is running into the following bugs:
1. All objects import from Lightwave with diffuse textures regardless of how they were setup in LW. I know that there is not a perfect translation from LW to Octane, but when changing them back to what they should be (for instance, diffuse to specular), the parameter types do not necessarily update properly. For instance, the Transmission parameter may be gone, and the order of the parameters may be mixed up. If you then click on another type (like Glossy), then back to Specular, some of the parameters might update properly, but it may take toggling back and forth a couple of times to get it to all straighten out.
2. Sometimes, Specular materials will cast dark shadows as if they were opaque, even when Transmission is set to 1, and reflectance is set to anything. This seems to occur when using a Daylight Environment, but Texture Environment seems to work OK.
3. Saving mesh macros does not save them correctly, if you have made modifications to them after the mesh is imported. When the macro is saved and then loaded, the changes are not retained and the settings seem to be in the state they were in when the original mesh was first added to the scene.
4. This isn't a bug really, but kind of annoying...Octane does not yet remember your folder settings from the last time Octane was closed. And it does not always remember them in the same session.
1. All objects import from Lightwave with diffuse textures regardless of how they were setup in LW. I know that there is not a perfect translation from LW to Octane, but when changing them back to what they should be (for instance, diffuse to specular), the parameter types do not necessarily update properly. For instance, the Transmission parameter may be gone, and the order of the parameters may be mixed up. If you then click on another type (like Glossy), then back to Specular, some of the parameters might update properly, but it may take toggling back and forth a couple of times to get it to all straighten out.
2. Sometimes, Specular materials will cast dark shadows as if they were opaque, even when Transmission is set to 1, and reflectance is set to anything. This seems to occur when using a Daylight Environment, but Texture Environment seems to work OK.
3. Saving mesh macros does not save them correctly, if you have made modifications to them after the mesh is imported. When the macro is saved and then loaded, the changes are not retained and the settings seem to be in the state they were in when the original mesh was first added to the scene.
4. This isn't a bug really, but kind of annoying...Octane does not yet remember your folder settings from the last time Octane was closed. And it does not always remember them in the same session.