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Normal map and ambient occlusion map

Posted: Fri May 28, 2010 5:19 pm
by Challe3d
Hello!! I would like to know were i can put my normal maps and ambient occlusion maps in order to see the results of them in my viewport. Is there anybody out there that would like to help me?

Re: Normal map and ambient occlusion map

Posted: Fri May 28, 2010 5:33 pm
by radiance
Hi,

Ambient occlusion maps are not supported as octane computes ambient occlusion.
normal maps go into the normal map slot on a material.

Radiance