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King of water drop
Posted: Thu May 27, 2010 9:13 am
by UniquM

evil reflection of reality

(source 4000x3000 downscale to 1024x768)
Re: King of water drop
Posted: Thu May 27, 2010 11:17 am
by GeoPappas
How much GPU memory did the original (4000x3000) require?
And how many triangles were there?
Re: King of water drop
Posted: Thu May 27, 2010 11:45 am
by UniquM
44644 Triangles and methinks ~120Mb GPU memory
Re: King of water drop
Posted: Thu May 27, 2010 12:45 pm
by radiance
it looks like petrol on water splash

did you use a procedural to modulate the filmwidth ?
Radiance
Re: King of water drop
Posted: Thu May 27, 2010 1:04 pm
by UniquM
No, I used the texture of concrete for filmwidth.
Re: King of water drop
Posted: Fri May 28, 2010 6:37 am
by Kevin De Smet
Love the originality of this image!!
A few crits though: the reflective colours looks a little noise like in pattern, and the reflection itself is to perfect, if you want a mirror look it needs to look different don't ask me how though and if you want this soft look it needs to be blurrier. I also don't like the stray drop floating above the crown that much.
Re: King of water drop
Posted: Fri May 28, 2010 7:03 am
by vanlicht
Looks pretty cool!
I like it, the the colorful fractals looks interesting as well,
though, as Radiance mentioned, it does look like it is contaminated
by some oil substance.
Did you hand model that water splash?
Re: King of water drop
Posted: Fri May 28, 2010 9:05 am
by UniquM
In the original image was too much noise, despite a long render. Yes, I did a model manually. Spline and EditPoly
Re: King of water drop
Posted: Mon May 31, 2010 7:38 am
by Kevin De Smet
I would encourage you to keep working on this image, it has potential

Re: King of water drop
Posted: Mon May 31, 2010 11:22 am
by Phr0stByte
This looks great! Any chance of uploading the mesh somewhere for us (me) to play around with?