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1st render. Gamer tag / grenade

Posted: Thu May 27, 2010 6:53 am
by Cronicash
My first go with a model I was using back in thea and kerkythea...

"BFG" = bay fraternity of gamers...

Modelled in sketchup. "cant wait for the plugin/ exporter to arrive"

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Re: 1st render. Gamer tag / grenade

Posted: Thu May 27, 2010 12:45 pm
by radiance
nice start ;)

the 2nd one is a bit noisy though...

Radiance

Re: 1st render. Gamer tag / grenade

Posted: Sun May 30, 2010 8:02 am
by Cronicash
An older design i done a while ago, a little more refined...

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Gave it some zing...

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Mosfet H20 block. Translucents still doing funny things with sketchup .obj export when i tried..

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Diaphragm pump

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Was trying to get the same type of semi opacity like i got in thea, but was unable to get a similar result. Was trying to make a non glossy specular with a high diffused colour threshold but wasn't able to.... Going the other way around making "glossy" with opacity wasn't achievable either so far. As opacity seems to have more of an overall fadeout effect, not real translucent allowing light through... Any suggestions would benefit allot thanks.
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Re: 1st render. Gamer tag / grenade

Posted: Sun May 30, 2010 3:35 pm
by radiance
you can make a diffuse material and connect a colour to the transmission component,
then it turns into a diffuse transmitter.
we don't have glossy glass yet. that's coming soon.

Radiance

Re: 1st render. Gamer tag / grenade

Posted: Sun May 30, 2010 8:04 pm
by Cronicash
radiance wrote:you can make a diffuse material and connect a colour to the transmission component,
then it turns into a diffuse transmitter.
we don't have glossy glass yet. that's coming soon.

Radiance
Thanks.

Will all materials have an emitter option when its available?

Re: 1st render. Gamer tag / grenade

Posted: Sun May 30, 2010 8:07 pm
by radiance
Cronicash wrote:
radiance wrote:you can make a diffuse material and connect a colour to the transmission component,
then it turns into a diffuse transmitter.
we don't have glossy glass yet. that's coming soon.

Radiance
Thanks.

Will all materials have an emitter option when its available?
yes ;)

Radiance

Re: 1st render. Gamer tag / grenade

Posted: Fri Jun 04, 2010 11:39 pm
by Cronicash
Could have done way more passes. Can't wait for emitters... Will we also be able to use IES lights? Just as with models its not always easy to get the desired lighting effect imo...

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Re: 1st render. Gamer tag / grenade

Posted: Sat Jun 05, 2010 5:14 am
by Cronicash
I let this one run for an hour....

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Re: 1st render. Gamer tag / grenade

Posted: Sun Jun 06, 2010 4:28 am
by tedhaoyang
l like 1,3,4. nice work.

Re: 1st render. Gamer tag / grenade

Posted: Sun Jun 06, 2010 9:43 pm
by Nichod
IES lights are suppose to be coming at some point. Nice renders.