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OBJ Export
Posted: Wed May 26, 2010 5:17 pm
by face
Need help to write a obj-export.
I can read the vertices, tris, normals and texture coordinates.
But some of this are shared and i don´t know how to manage the assignment to the right values.
For a cube with a cubic texture, i have 8 vertices, 24 normals, 24 UV coordinates and 12 tris.
The original Softimage obj export gives me 20 UV coordinates?
Realy weired when a mesh has tris, quads and ngons...
face
Re: OBJ Export
Posted: Wed May 26, 2010 9:58 pm
by face
Sooo

Good news i think...
Normals works...
UV´s works...
Materials should not hard to implement.
No memory leak, tested with a cube (197000 triangles).
Softimage build in Obj-Export ~ 22MB without materials.
Mine ~ 14MB without materials...
face
Re: OBJ Export
Posted: Wed May 26, 2010 10:50 pm
by Amplitude
freaking great work face!
Re: OBJ Export
Posted: Wed May 26, 2010 10:53 pm
by radiance
looks really good, keep it up
Radiance
Re: OBJ Export
Posted: Wed May 26, 2010 11:01 pm
by face
Thanx

Tomorrow after the work i will resume.
Wäh, at 4:10 the night is over.
Good night
face
Re: OBJ Export
Posted: Wed May 26, 2010 11:50 pm
by Amplitude
I've released my interactive Dof Camera for XSI, maybe we should make a bundle
keep up the good work.
Re: OBJ Export
Posted: Thu May 27, 2010 2:47 am
by face
Amplitude wrote:I've released my interactive Dof Camera for XSI, maybe we should make a bundle
keep up the good work.
Wounderfull work
face
Re: OBJ Export
Posted: Thu May 27, 2010 7:36 pm
by face
Hm, i think i must make a video

Re: OBJ Export
Posted: Thu May 27, 2010 8:50 pm
by face
A little sneak peek, hope you like it
[vimeo]http://www.vimeo.com/12089956[/vimeo]
face
Re: OBJ Export
Posted: Thu May 27, 2010 8:58 pm
by Amplitude
looooking good
so as I understand it it will be fully intergrated into your plugin and be transparent for the user?