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OBJ Export

Posted: Wed May 26, 2010 5:17 pm
by face
Need help to write a obj-export.

I can read the vertices, tris, normals and texture coordinates.
But some of this are shared and i don´t know how to manage the assignment to the right values.
For a cube with a cubic texture, i have 8 vertices, 24 normals, 24 UV coordinates and 12 tris.
The original Softimage obj export gives me 20 UV coordinates?

Realy weired when a mesh has tris, quads and ngons...

:?

face

Re: OBJ Export

Posted: Wed May 26, 2010 9:58 pm
by face
Sooo :D
Good news i think...

Normals works...
UV´s works...
Materials should not hard to implement.

No memory leak, tested with a cube (197000 triangles).
Softimage build in Obj-Export ~ 22MB without materials.
Mine ~ 14MB without materials...

face

Re: OBJ Export

Posted: Wed May 26, 2010 10:50 pm
by Amplitude
freaking great work face!

Re: OBJ Export

Posted: Wed May 26, 2010 10:53 pm
by radiance
looks really good, keep it up ;)

Radiance

Re: OBJ Export

Posted: Wed May 26, 2010 11:01 pm
by face
Thanx ;)
Tomorrow after the work i will resume.
Wäh, at 4:10 the night is over.

Good night ;)

face

Re: OBJ Export

Posted: Wed May 26, 2010 11:50 pm
by Amplitude
I've released my interactive Dof Camera for XSI, maybe we should make a bundle :D

keep up the good work.

Re: OBJ Export

Posted: Thu May 27, 2010 2:47 am
by face
Amplitude wrote:I've released my interactive Dof Camera for XSI, maybe we should make a bundle :D

keep up the good work.
Wounderfull work :D

face

Re: OBJ Export

Posted: Thu May 27, 2010 7:36 pm
by face
Hm, i think i must make a video ;)

Re: OBJ Export

Posted: Thu May 27, 2010 8:50 pm
by face
A little sneak peek, hope you like it ;)

[vimeo]http://www.vimeo.com/12089956[/vimeo]

face

Re: OBJ Export

Posted: Thu May 27, 2010 8:58 pm
by Amplitude
looooking good :D
so as I understand it it will be fully intergrated into your plugin and be transparent for the user?