procedural coordinate system, hierarchic or not ?
Posted: Mon May 24, 2010 6:20 pm
Hi all,
As many might have noticed we now have various procedural textures that you can use in combinations to form a hierarchy making more complex procedurals.
The flexibility/power of these lies in the scaling values used, with the float, float2 or float3 scaling nodes.
Currently they are not hierarchic.
I'm wondering if we should make them hierarchic or not.
what do you think ?
hierarchic basically means that the root procedural's scale will influence it's children.
currently (with no hierarchy) you change the scales of all children.
so imagine you've made a wood material with 5 levels deep, various procedurals, scaled in various ways.
with the hierarchic method, if you would scale the root (eg the first one), the whole thing will scale.
with the non-hierarchic method, only the root node will scale, so you need to change the scale of all the children too.
there are pros and cons to this and i'd like to hear what people think would be best as we have to adopt a standard for the 2.2 final that needs to last a few weeks at least.
Radiance
As many might have noticed we now have various procedural textures that you can use in combinations to form a hierarchy making more complex procedurals.
The flexibility/power of these lies in the scaling values used, with the float, float2 or float3 scaling nodes.
Currently they are not hierarchic.
I'm wondering if we should make them hierarchic or not.
what do you think ?
hierarchic basically means that the root procedural's scale will influence it's children.
currently (with no hierarchy) you change the scales of all children.
so imagine you've made a wood material with 5 levels deep, various procedurals, scaled in various ways.
with the hierarchic method, if you would scale the root (eg the first one), the whole thing will scale.
with the non-hierarchic method, only the root node will scale, so you need to change the scale of all the children too.
there are pros and cons to this and i'd like to hear what people think would be best as we have to adopt a standard for the 2.2 final that needs to last a few weeks at least.
Radiance