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Texture projectors and texture rotation

Posted: Mon Apr 09, 2012 9:33 am
by treddie
Sorry if I asked this already...Cannot find any previous posts to this effect, but was curious that since Octane allows limited control over texture bitmaps by scaling them, are there any plans to extend that control into other transforms like rotations? I cannot get Octane to recognize a cylindrical UV map applied in Lightwave or Modo (Octane always defaults to a planar projection), so my only other option is to apply it in Octane, but different types of projectors and bitmap rotation are not available. If there are plans to do so, are they considered high priority or low priority items?

Thanks again!

Re: Texture projectors and texture rotation

Posted: Mon Apr 09, 2012 10:16 am
by matej
Oh yes. Waiting for these a long time... coordinate rotation, mirroring, translation, automatic coordinates (cube, cylinder sphere), local / global origin... per-texture coordinates...

atm, you have to export everything as specific UV maps. The only textures that don't need them are procedurals, which use a global projection

Re: Texture projectors and texture rotation

Posted: Mon Apr 09, 2012 7:05 pm
by treddie
Yah, sorely needed here too.