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more procedurals

Posted: Sun May 23, 2010 1:30 pm
by radiance
Hey,

i added a handfull of handy procedurals to get us started with RC3 coming out at the end of the day. ;)
some examples attached.
these use only a few kilobytes of GPU memory and use can use as much as you want ;)

procedurals now also work on bump.
all attachements use only procedurals, no imagemaps.
proc2.jpg
proc1.jpg

Radiance

Re: more procedurals

Posted: Sun May 23, 2010 3:36 pm
by GeorgoSK
Is it possible to do all these things straight in Node inspector... ? Instead of linking in Node Graph

Re: more procedurals

Posted: Sun May 23, 2010 3:42 pm
by radiance
GeorgoSK wrote:Is it possible to do all these things straight in Node inspector... ? Instead of linking in Node Graph
sure, that's how i did it, you can choose which technique fits you best.

Radiance

Re: more procedurals

Posted: Sun May 23, 2010 7:17 pm
by PhilBo
Looking great! Can't wait to play with those.

Re: more procedurals

Posted: Sun May 23, 2010 7:29 pm
by MartyMart
Hi

Don't forget to put them in the MAC build... ;)

Cheers

MartyMart

Re: more procedurals

Posted: Mon May 24, 2010 3:50 pm
by andrian
I hope you don't mind Radiance to post them here , but here they are. I have finaly some time to play with procedurals and here are the result:
carbon.png
chek.png
WOW.png
last one is rendered with accidental bloom trick i discovered and rendered inside octane...

I must say that procedurals are quite fun to play with, and the results are amazing...

Re: more procedurals

Posted: Mon May 24, 2010 4:20 pm
by radiance
cool. ;)
you can make more complex ones by asigning another procedural to the 'offset' input of another procedural.

Radiance

Re: more procedurals

Posted: Mon May 24, 2010 5:02 pm
by andrian
Here is a simple seawater made with procedurals..

http://www.refractivesoftware.com/forum ... &mode=view

I'll post more here if Radiance don't mind..

Re: more procedurals

Posted: Thu May 27, 2010 12:43 am
by kubo
I was too eager to test the 2.2 final, so even thou you finally didn't add the tile procedural, I could come up with this, with a little more effort they could look good.
But what I don't understand are 2 things, first why the saw wave does make that type of bump? and not one more like this http://img.archiexpo.com/images_ae/phot ... -73074.jpg. Also why the checkers one doesn't look like one checker up and the other one down instead of a line between them?
Also why when I add the bump map, doesn't matter the intensity of it, fireflies pop like crazy?
Hehehe, this is gonna be a lot of fun testing all the procedurals!

Re: more procedurals

Posted: Thu May 27, 2010 9:54 am
by radiance
when using bump, you need to scale the value very much, like 0.1 or less.

Radiance