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pre-baked displacement

Posted: Thu May 20, 2010 8:41 pm
by juan
sorry for the noobness but and how can i do a pre-bake a displacement?

in 3dmax?

i really want to know since octane doesnt support displacement (yet). i saw this amazing iguana rendered with octane with a pre-baked displ in a radiance post.


iguana:
http://www.refractivesoftware.com/forum ... uana#p1020


i didnt know where to post my question (sorry if im in the wrong place)


thanks

Re: pre-baked displacement

Posted: Fri May 21, 2010 5:07 pm
by kubo
first you add a tesellation or a subdivision modifier to your mesh, fire up those divisions to get a nice result, then you add displacement modifier based on an image or texture, and there you are... althou be prepared for large polycount.
Good luck

Re: pre-baked displacement

Posted: Fri May 21, 2010 6:31 pm
by juan
thanks a lot!