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Render modes and GPUs

Posted: Thu Mar 29, 2012 7:02 am
by treddie
Yet another quick question...as I am very new to Octane.

I know that PMC is full GPU-centric. But what about Path Tracing and Direct Light Modes?

Re: Render modes and GPUs

Posted: Thu Mar 29, 2012 7:10 am
by pixelrush
They all run entirely in gpu.
PMC and pathtracing will eventually produce the same render result.
Directlighting is similar but the light paths are not evaluated to the same extent.

Re: Render modes and GPUs

Posted: Thu Mar 29, 2012 8:18 am
by treddie
I thought that Path Tracing suffered in that it could not render caustics as accurately?

Re: Render modes and GPUs

Posted: Thu Mar 29, 2012 8:28 am
by t_3
treddie wrote:I thought that Path Tracing suffered in that it could not render caustics as accurately?
pmc = p_athtracing with m_onte c_arlo ray distribution; so pretty much the same, but faster converging noise in many (though not all) situations...

Re: Render modes and GPUs

Posted: Thu Mar 29, 2012 10:33 am
by treddie
I see.