I'm testing new maya plugin with a WIP animation with simple Bot rig
Working well! it's a pleasur to launch rendering directly from 3D app.
Motion blur is missing atm. I have to ask Bazuka for that...
to be continued
Re: Animation WIP from Maya
Posted: Sun May 16, 2010 2:38 pm
by pixym
Funny
You guys are really lucky. Most the renderers out there have exporters from your apps. It is not the case for Lightwave
Re: Animation WIP from Maya
Posted: Sun May 16, 2010 2:44 pm
by radiance
Hi,
very cute
can you tell something about the rendertimes ?
which version did you use 2.2 RC2 ?
Radiance
Re: Animation WIP from Maya
Posted: Sun May 16, 2010 3:53 pm
by Cris
Hey Gzavye, great animation and great render.
So, you render from maya, but did you have to render each frame individually?....or the octane/maya plugin has an option to render mesh animation from inside maya just with a click of a button as with mental ray?....
Also, did you have to convert the mesh to cache animation before rendering in octane...or anything else?
Thanks
Re: Animation WIP from Maya
Posted: Sun May 16, 2010 4:37 pm
by gzavye
Yes I render with 2.2 RC2
rendertime is fast, cause I use directlighting and 256 s/px. It's enough for that type of animation. It cooks 15s/frame
Bazuka did a great work with the exporter; I only need to give cam/aim and light direction for the project export.
And export for animation is classical : start/end, each frame, quality and let's burn
and no need to bake animation; exporter export geometry for each frame automatically
Very easy
Just missing object motion blur to have paradise
Re: Animation WIP from Maya
Posted: Sun May 16, 2010 4:43 pm
by n1k
What about materials? Do they get exported from maya and show up correct inside octane?
Cheers,
n1k
Re: Animation WIP from Maya
Posted: Sun May 16, 2010 4:52 pm
by gzavye
I first tweaks phong materials in Maya using that tip : http://www.refractivesoftware.com/forum ... 2&start=10
Then I export the scene in Octane to apply definitive parameters (materials, engine, lights...)
I save the scene in Octane.
Go back in Maya to export animation using Octane saved scene.
magique? non. merci l'exporteur MayaToOctane
Re: Animation WIP from Maya
Posted: Sun May 16, 2010 5:10 pm
by n1k
Cool. Tnx:)
P.S. Nice animation BTW
Re: Animation WIP from Maya
Posted: Sun May 16, 2010 6:34 pm
by Cris
gzavye wrote:Yes I render with 2.2 RC2
rendertime is fast, cause I use directlighting and 256 s/px. It's enough for that type of animation. It cooks 15s/frame
Bazuka did a great work with the exporter; I only need to give cam/aim and light direction for the project export.
And export for animation is classical : start/end, each frame, quality and let's burn
and no need to bake animation; exporter export geometry for each frame automatically
Very easy
Just missing object motion blur to have paradise
great..thanks, hopely the demo with this features will be out soon.
Re: Animation WIP from Maya
Posted: Mon May 17, 2010 12:30 am
by Kevin Sanderson
Looks like it was done on film with the graininess. Very good!!