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Animation WIP from Maya

Posted: Sun May 16, 2010 1:46 pm
by gzavye
I'm testing new maya plugin with a WIP animation with simple Bot rig



Working well! it's a pleasur to launch rendering directly from 3D app. :mrgreen:
Motion blur is missing atm. I have to ask Bazuka for that...

to be continued :)

Re: Animation WIP from Maya

Posted: Sun May 16, 2010 2:38 pm
by pixym
Funny :)
You guys are really lucky. Most the renderers out there have exporters from your apps. It is not the case for Lightwave :oops:

Re: Animation WIP from Maya

Posted: Sun May 16, 2010 2:44 pm
by radiance
Hi,

very cute ;)
can you tell something about the rendertimes ?

which version did you use 2.2 RC2 ?

Radiance

Re: Animation WIP from Maya

Posted: Sun May 16, 2010 3:53 pm
by Cris
Hey Gzavye, great animation and great render.

So, you render from maya, but did you have to render each frame individually?....or the octane/maya plugin has an option to render mesh animation from inside maya just with a click of a button as with mental ray?....

Also, did you have to convert the mesh to cache animation before rendering in octane...or anything else?

Thanks

Re: Animation WIP from Maya

Posted: Sun May 16, 2010 4:37 pm
by gzavye
Yes I render with 2.2 RC2
rendertime is fast, cause I use directlighting and 256 s/px. It's enough for that type of animation. It cooks 15s/frame
Bazuka did a great work with the exporter; I only need to give cam/aim and light direction for the project export.
And export for animation is classical : start/end, each frame, quality and let's burn :twisted:
and no need to bake animation; exporter export geometry for each frame automatically
Very easy :mrgreen:

Just missing object motion blur to have paradise :)

Re: Animation WIP from Maya

Posted: Sun May 16, 2010 4:43 pm
by n1k
What about materials? Do they get exported from maya and show up correct inside octane?

Cheers,
n1k

Re: Animation WIP from Maya

Posted: Sun May 16, 2010 4:52 pm
by gzavye
I first tweaks phong materials in Maya using that tip : http://www.refractivesoftware.com/forum ... 2&start=10
Then I export the scene in Octane to apply definitive parameters (materials, engine, lights...)
I save the scene in Octane.
Go back in Maya to export animation using Octane saved scene.
magique? non. merci l'exporteur MayaToOctane :mrgreen:

Re: Animation WIP from Maya

Posted: Sun May 16, 2010 5:10 pm
by n1k
Cool. Tnx:)

P.S. Nice animation BTW

Re: Animation WIP from Maya

Posted: Sun May 16, 2010 6:34 pm
by Cris
gzavye wrote:Yes I render with 2.2 RC2
rendertime is fast, cause I use directlighting and 256 s/px. It's enough for that type of animation. It cooks 15s/frame
Bazuka did a great work with the exporter; I only need to give cam/aim and light direction for the project export.
And export for animation is classical : start/end, each frame, quality and let's burn :twisted:
and no need to bake animation; exporter export geometry for each frame automatically
Very easy :mrgreen:

Just missing object motion blur to have paradise :)
great..thanks, hopely the demo with this features will be out soon.

Re: Animation WIP from Maya

Posted: Mon May 17, 2010 12:30 am
by Kevin Sanderson
Looks like it was done on film with the graininess. Very good!!