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v1.17 for builds at or above 45110
Posted: Sat Mar 24, 2012 6:11 pm
by yoyoz
Only use starting with builds 45110 and higher. By the way, stay away from 45110 if you can.
Re: v1.17 for builds at or above 45110
Posted: Sun Mar 25, 2012 6:29 am
by steveps3
What have they tweaked which caused this?
Re: v1.17 for builds at or above 45110
Posted: Sun Mar 25, 2012 8:24 am
by yoyoz
They just renamed 'faces' into 'tessfaces' for reflecting the fact that they're now derivated from n-gons and not the original geometry.
Re: v1.17 for builds at or above 45110
Posted: Sun Mar 25, 2012 9:11 am
by matej
Geez, what a mess. Thanks Lionel for keeping things going...
I'm staying with official Blender 2.62 & Octane exporter 1.11, though. Everything I need works flawlessly with that version, so
don't fix it if it's working...
Re: v1.17 for builds at or above 45110
Posted: Sun Mar 25, 2012 5:08 pm
by yoyoz
matej wrote:I'm staying with official Blender 2.62 & Octane exporter 1.11, though. Everything I need works flawlessly with that version, so don't fix it if it's working...
That makes sense!
BTW, do you know if 1.11 is the most recent for the official build? I've made so many updates recently, I don't know which one to recommend for the official...

Re: v1.17 for builds at or above 45110
Posted: Sun Mar 25, 2012 6:40 pm
by matej
Actually I must correct myself, 1.11 is quite old and now has that problem of exporting the camera at (0, 0, 0) and upside-down (with official 2.62), and so happens in 1.12
The correct exporter version to use with the
official 2.62 Blender build, is
1.13 - the one from
this thread.
1.11 / 1.12 are for builds older than 2.62
1.13 is for official 2.62
1.17 is for newer 2.62 builds with bmesh?
any other versions?

Re: v1.17 for builds at or above 45110
Posted: Sun Mar 25, 2012 7:20 pm
by yoyoz
Re: v1.17 for builds at or above 45110
Posted: Tue Mar 27, 2012 12:16 pm
by dave62
hey yoyoz,
what about being now THE official developer of the deep octane integration in blender?
cheers dave
Re: v1.17 for builds at or above 45110
Posted: Tue Mar 27, 2012 6:35 pm
by pixelrush
Hey everyone its dave62.
dave 62 is posting from inside the forums....
Hi dave 62.
I don't think the integration is going to happen because of licensing.
I agree though Lionel would be a good person for the job.
Re: v1.17 for builds at or above 45110
Posted: Wed Mar 28, 2012 9:11 am
by dave62
hey N:)
No nO NO. i dont like to hear this
THE best render engine and the best modelling tool
They need each other so much..
Is this really not possible? no workaround? anything? cant be true.
What can we blender users do help out??